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The curves generated by the new code are much smoother than the old curves and align much better with what (at least gnuplot) says are the "correct curves". Some values therefore needed updating.
129 lines
3.6 KiB
C++
129 lines
3.6 KiB
C++
/**
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* @file
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* @brief Unit tests for openshot::Color
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "UnitTest++.h"
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// Prevent name clashes with juce::UnitTest
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#define DONT_SET_USING_JUCE_NAMESPACE 1
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Color_Default_Constructor)
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{
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// Create an empty color
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Color c1;
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CHECK_CLOSE(0.0f, c1.red.GetValue(0), 0.00001);
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CHECK_CLOSE(0.0f, c1.green.GetValue(0), 0.00001);
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CHECK_CLOSE(0.0f, c1.blue.GetValue(0), 0.00001);
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}
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TEST(Color_Animate_Colors)
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{
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// Create an empty color
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Color c1;
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// Set starting color (on frame 0)
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c1.red.AddPoint(1, 0);
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c1.green.AddPoint(1, 120);
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c1.blue.AddPoint(1, 255);
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// Set ending color (on frame 1000)
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c1.red.AddPoint(1000, 0);
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c1.green.AddPoint(1000, 255);
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c1.blue.AddPoint(1000, 65);
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// Check the color at frame 500
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CHECK_CLOSE(0, c1.red.GetLong(500), 0.01);
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CHECK_CLOSE(187, c1.green.GetLong(500), 0.01);
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CHECK_CLOSE(160, c1.blue.GetLong(500), 0.01);
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}
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TEST(Color_HEX_Value)
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{
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// Color
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openshot::Color c;
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c.red = openshot::Keyframe(0);
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c.red.AddPoint(100, 255);
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c.green = openshot::Keyframe(0);
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c.green.AddPoint(100, 255);
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c.blue = openshot::Keyframe(0);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#000000", c.GetColorHex(1));
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CHECK_EQUAL("#7d7d7d", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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}
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TEST(Color_HEX_Constructor)
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{
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// Color
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openshot::Color c("#4586db");
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c.red.AddPoint(100, 255);
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c.green.AddPoint(100, 255);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#4586db", c.GetColorHex(1));
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CHECK_EQUAL("#a0c1ed", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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}
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TEST(Color_Distance)
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{
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// Color
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openshot::Color c1("#040a0c");
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openshot::Color c2("#0c0c04");
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openshot::Color c3("#000000");
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openshot::Color c4("#ffffff");
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CHECK_CLOSE(19.0f, Color::GetDistance(c1.red.GetInt(1), c1.blue.GetInt(1), c1.green.GetInt(1), c2.red.GetInt(1), c2.blue.GetInt(1), c2.green.GetInt(1)), 0.001);
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CHECK_CLOSE(764.0f, Color::GetDistance(c3.red.GetInt(1), c3.blue.GetInt(1), c3.green.GetInt(1), c4.red.GetInt(1), c4.blue.GetInt(1), c4.green.GetInt(1)), 0.001);
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}
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TEST(Color_RGBA_Constructor)
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{
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// Color
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openshot::Color c(69, 134, 219, 255);
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c.red.AddPoint(100, 255);
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c.green.AddPoint(100, 255);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#4586db", c.GetColorHex(1));
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CHECK_EQUAL("#a0c1ed", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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// Color with alpha
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openshot::Color c1(69, 134, 219, 128);
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CHECK_EQUAL("#4586db", c1.GetColorHex(1));
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CHECK_EQUAL(128, c1.alpha.GetInt(1));
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}
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