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Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/**
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* @file
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* @brief Source file for PlayerPrivate class
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* @author Duzy Chan <code@duzy.info>
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_PLAYER_PRIVATE_H
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#define OPENSHOT_PLAYER_PRIVATE_H
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#include "../../include/ReaderBase.h"
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#include "../../include/RendererBase.h"
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#include "../../include/AudioReaderSource.h"
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#include "../../include/Qt/AudioPlaybackThread.h"
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#include "../../include/Qt/VideoPlaybackThread.h"
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#include "../../include/Qt/VideoCacheThread.h"
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namespace openshot
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{
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using juce::Thread;
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/**
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* @brief The private part of QtPlayer class, which contains an audio thread and video thread,
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* and controls the video timing and audio synchronization code.
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*/
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class PlayerPrivate : Thread
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{
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tr1::shared_ptr<Frame> frame; /// The current frame
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int video_position; /// The current frame position.
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int audio_position; /// The current frame position.
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ReaderBase *reader; /// The reader which powers this player
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AudioPlaybackThread *audioPlayback; /// The audio thread
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VideoPlaybackThread *videoPlayback; /// The video thread
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VideoCacheThread *videoCache; /// The cache thread
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int speed; /// The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
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RendererBase *renderer;
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int last_video_position; /// The last frame actually displayed
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/// Constructor
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PlayerPrivate(RendererBase *rb);
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/// Destructor
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virtual ~PlayerPrivate();
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/// Start thread
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void run();
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/// Start the video/audio playback
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bool startPlayback();
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/// Stop the video/audio playback
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void stopPlayback(int timeOutMilliseconds = -1);
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/// Get the next frame (based on speed and direction)
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tr1::shared_ptr<Frame> getFrame();
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/// The parent class of PlayerPrivate
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friend class QtPlayer;
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};
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}
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#endif // OPENSHOT_PLAYER_PRIVATE_H
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