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145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
/**
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* @file
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* @brief Unit tests for Shadow effect
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*/
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// Copyright (c) 2008-2026 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include <memory>
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#include <QColor>
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#include <QImage>
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#include "Frame.h"
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#include "effects/Shadow.h"
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#include "openshot_catch.h"
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using namespace openshot;
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static std::ostream& operator<<(std::ostream& os, QColor const& c)
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{
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os << "QColor(" << c.red() << "," << c.green()
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<< "," << c.blue() << "," << c.alpha() << ")";
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return os;
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}
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static std::shared_ptr<Frame> makeSinglePixelFrame()
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{
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QImage img(5, 5, QImage::Format_ARGB32);
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img.fill(QColor(0, 0, 0, 0));
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img.setPixelColor(2, 2, QColor(255, 255, 255, 255));
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auto frame = std::make_shared<Frame>();
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*frame->GetImage() = img;
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return frame;
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}
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static std::shared_ptr<Frame> makeTopEdgeFrame()
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{
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QImage img(64, 64, QImage::Format_ARGB32);
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img.fill(QColor(0, 0, 0, 0));
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for (int y = 0; y < 24; ++y) {
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for (int x = 20; x < 44; ++x)
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img.setPixelColor(x, y, QColor(255, 255, 255, 255));
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}
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auto frame = std::make_shared<Frame>();
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*frame->GetImage() = img;
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return frame;
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}
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static std::shared_ptr<Frame> makeHardSquareFrame()
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{
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QImage img(64, 64, QImage::Format_ARGB32);
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img.fill(QColor(0, 0, 0, 0));
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for (int y = 20; y < 44; ++y) {
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for (int x = 20; x < 44; ++x)
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img.setPixelColor(x, y, QColor(255, 255, 255, 255));
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}
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auto frame = std::make_shared<Frame>();
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*frame->GetImage() = img;
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return frame;
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}
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TEST_CASE("Shadow offsets visible pixels into surrounding area", "[effect][shadow]")
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{
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Shadow effect;
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effect.opacity = Keyframe(1.0);
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effect.blur_radius = Keyframe(0.0);
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effect.spread = Keyframe(0.0);
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effect.distance = Keyframe(1.0);
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effect.angle = Keyframe(0.0);
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effect.color = Color("#000000");
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auto frame = makeSinglePixelFrame();
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const QColor before = frame->GetImage()->pixelColor(3, 2);
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auto out = effect.GetFrame(frame, 1);
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const QColor after = out->GetImage()->pixelColor(3, 2);
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CHECK(before.alpha() == 0);
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CHECK(after.alpha() > 0);
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}
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TEST_CASE("Shadow blur can still reach the canvas edge after offset", "[effect][shadow][edge]")
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{
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Shadow effect;
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effect.opacity = Keyframe(1.0);
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effect.blur_radius = Keyframe(12.0);
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effect.spread = Keyframe(0.0);
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effect.distance = Keyframe(10.0);
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effect.angle = Keyframe(90.0);
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effect.color = Color("#000000");
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auto frame = makeTopEdgeFrame();
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auto out = effect.GetFrame(frame, 1);
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CHECK(out->GetImage()->pixelColor(32, 0).alpha() > 0);
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}
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TEST_CASE("Shadow spread expands hard-edged shapes before blur", "[effect][shadow][spread]")
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{
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Shadow low;
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low.opacity = Keyframe(1.0);
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low.blur_radius = Keyframe(8.0);
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low.spread = Keyframe(0.0);
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low.distance = Keyframe(0.0);
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low.angle = Keyframe(0.0);
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low.color = Color("#000000");
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Shadow high = low;
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high.spread = Keyframe(1.0);
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auto low_frame = low.GetFrame(makeHardSquareFrame(), 1);
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auto high_frame = high.GetFrame(makeHardSquareFrame(), 1);
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CHECK(high_frame->GetImage()->pixelColor(16, 32).alpha() > low_frame->GetImage()->pixelColor(16, 32).alpha());
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}
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TEST_CASE("Shadow json round-trip preserves key properties", "[effect][shadow][json]")
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{
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Shadow effect;
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effect.opacity = Keyframe(0.42);
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effect.blur_radius = Keyframe(7.0);
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effect.spread = Keyframe(0.33);
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effect.distance = Keyframe(11.0);
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effect.angle = Keyframe(60.0);
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effect.color = Color("#102030");
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const Json::Value json = effect.JsonValue();
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CHECK(json["type"].asString() == "Shadow");
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Shadow copy;
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copy.SetJsonValue(json);
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const Json::Value copy_json = copy.JsonValue();
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CHECK(copy_json["opacity"]["Points"][0]["co"]["Y"].asDouble() == Approx(0.42));
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CHECK(copy_json["blur_radius"]["Points"][0]["co"]["Y"].asDouble() == Approx(7.0));
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CHECK(copy_json["spread"]["Points"][0]["co"]["Y"].asDouble() == Approx(0.33));
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CHECK(copy_json["distance"]["Points"][0]["co"]["Y"].asDouble() == Approx(11.0));
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CHECK(copy_json["angle"]["Points"][0]["co"]["Y"].asDouble() == Approx(60.0));
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CHECK(copy_json["color"]["red"]["Points"][0]["co"]["Y"].asDouble() == Approx(16.0));
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CHECK(copy_json["color"]["green"]["Points"][0]["co"]["Y"].asDouble() == Approx(32.0));
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CHECK(copy_json["color"]["blue"]["Points"][0]["co"]["Y"].asDouble() == Approx(48.0));
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}
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