Files
libopenshot/tests/Shadow.cpp

145 lines
4.1 KiB
C++

/**
* @file
* @brief Unit tests for Shadow effect
*/
// Copyright (c) 2008-2026 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include <memory>
#include <QColor>
#include <QImage>
#include "Frame.h"
#include "effects/Shadow.h"
#include "openshot_catch.h"
using namespace openshot;
static std::ostream& operator<<(std::ostream& os, QColor const& c)
{
os << "QColor(" << c.red() << "," << c.green()
<< "," << c.blue() << "," << c.alpha() << ")";
return os;
}
static std::shared_ptr<Frame> makeSinglePixelFrame()
{
QImage img(5, 5, QImage::Format_ARGB32);
img.fill(QColor(0, 0, 0, 0));
img.setPixelColor(2, 2, QColor(255, 255, 255, 255));
auto frame = std::make_shared<Frame>();
*frame->GetImage() = img;
return frame;
}
static std::shared_ptr<Frame> makeTopEdgeFrame()
{
QImage img(64, 64, QImage::Format_ARGB32);
img.fill(QColor(0, 0, 0, 0));
for (int y = 0; y < 24; ++y) {
for (int x = 20; x < 44; ++x)
img.setPixelColor(x, y, QColor(255, 255, 255, 255));
}
auto frame = std::make_shared<Frame>();
*frame->GetImage() = img;
return frame;
}
static std::shared_ptr<Frame> makeHardSquareFrame()
{
QImage img(64, 64, QImage::Format_ARGB32);
img.fill(QColor(0, 0, 0, 0));
for (int y = 20; y < 44; ++y) {
for (int x = 20; x < 44; ++x)
img.setPixelColor(x, y, QColor(255, 255, 255, 255));
}
auto frame = std::make_shared<Frame>();
*frame->GetImage() = img;
return frame;
}
TEST_CASE("Shadow offsets visible pixels into surrounding area", "[effect][shadow]")
{
Shadow effect;
effect.opacity = Keyframe(1.0);
effect.blur_radius = Keyframe(0.0);
effect.spread = Keyframe(0.0);
effect.distance = Keyframe(1.0);
effect.angle = Keyframe(0.0);
effect.color = Color("#000000");
auto frame = makeSinglePixelFrame();
const QColor before = frame->GetImage()->pixelColor(3, 2);
auto out = effect.GetFrame(frame, 1);
const QColor after = out->GetImage()->pixelColor(3, 2);
CHECK(before.alpha() == 0);
CHECK(after.alpha() > 0);
}
TEST_CASE("Shadow blur can still reach the canvas edge after offset", "[effect][shadow][edge]")
{
Shadow effect;
effect.opacity = Keyframe(1.0);
effect.blur_radius = Keyframe(12.0);
effect.spread = Keyframe(0.0);
effect.distance = Keyframe(10.0);
effect.angle = Keyframe(90.0);
effect.color = Color("#000000");
auto frame = makeTopEdgeFrame();
auto out = effect.GetFrame(frame, 1);
CHECK(out->GetImage()->pixelColor(32, 0).alpha() > 0);
}
TEST_CASE("Shadow spread expands hard-edged shapes before blur", "[effect][shadow][spread]")
{
Shadow low;
low.opacity = Keyframe(1.0);
low.blur_radius = Keyframe(8.0);
low.spread = Keyframe(0.0);
low.distance = Keyframe(0.0);
low.angle = Keyframe(0.0);
low.color = Color("#000000");
Shadow high = low;
high.spread = Keyframe(1.0);
auto low_frame = low.GetFrame(makeHardSquareFrame(), 1);
auto high_frame = high.GetFrame(makeHardSquareFrame(), 1);
CHECK(high_frame->GetImage()->pixelColor(16, 32).alpha() > low_frame->GetImage()->pixelColor(16, 32).alpha());
}
TEST_CASE("Shadow json round-trip preserves key properties", "[effect][shadow][json]")
{
Shadow effect;
effect.opacity = Keyframe(0.42);
effect.blur_radius = Keyframe(7.0);
effect.spread = Keyframe(0.33);
effect.distance = Keyframe(11.0);
effect.angle = Keyframe(60.0);
effect.color = Color("#102030");
const Json::Value json = effect.JsonValue();
CHECK(json["type"].asString() == "Shadow");
Shadow copy;
copy.SetJsonValue(json);
const Json::Value copy_json = copy.JsonValue();
CHECK(copy_json["opacity"]["Points"][0]["co"]["Y"].asDouble() == Approx(0.42));
CHECK(copy_json["blur_radius"]["Points"][0]["co"]["Y"].asDouble() == Approx(7.0));
CHECK(copy_json["spread"]["Points"][0]["co"]["Y"].asDouble() == Approx(0.33));
CHECK(copy_json["distance"]["Points"][0]["co"]["Y"].asDouble() == Approx(11.0));
CHECK(copy_json["angle"]["Points"][0]["co"]["Y"].asDouble() == Approx(60.0));
CHECK(copy_json["color"]["red"]["Points"][0]["co"]["Y"].asDouble() == Approx(16.0));
CHECK(copy_json["color"]["green"]["Points"][0]["co"]["Y"].asDouble() == Approx(32.0));
CHECK(copy_json["color"]["blue"]["Points"][0]["co"]["Y"].asDouble() == Approx(48.0));
}