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libopenshot
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History
Jonathan Thomas
3e9de94ecc
Reverting changes to python detection in libopenshot, so we don't break our Mac builder by including the wrong version of python at this moment. We'll revisit in the future.
2026-05-29 10:03:43 -05:00
..
godot
Adding reuse copyright and licensing info
2025-05-31 17:56:32 -05:00
java
Clean-up and modernization of our cmake build system
2026-05-24 17:31:52 -05:00
python
Reverting changes to python detection in libopenshot, so we don't break our Mac builder by including the wrong version of python at this moment. We'll revisit in the future.
2026-05-29 10:03:43 -05:00
ruby
Clean-up and modernization of our cmake build system
2026-05-24 17:31:52 -05:00
CMakeLists.txt
Initial GDExtension demo code, which can initialize a Timeline and FFmpegReader instance, print Profiles, and send an Image into Godot 4.4/4.5. This is highly experimental, and disabled by default. Requires ENABLE_GODOT=1 to build, and manually copying the gdextension and bindings/godot/*.so file into your Godot project bin. NOTE: This also required a locally compiled version of Godot and Godot-cpp.
2025-05-31 16:00:10 -05:00