/** * @file * @brief Header file for RendererBase class * @author Duzy Chan * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_RENDERER_BASE_H #define OPENSHOT_RENDERER_BASE_H #include "../include/Frame.h" #include // for realloc #include namespace openshot { class Frame; /** * @brief This is the base class of all Renderers in libopenshot. * * Renderers are responsible for rendering images of a video onto a * display device. */ class RendererBase { public: /// Paint(render) a video Frame. void paint(const std::tr1::shared_ptr & frame); /// Allow manual override of the QWidget that is used to display virtual void OverrideWidget(long qwidget_address) = 0; protected: RendererBase(); virtual ~RendererBase(); virtual void render(tr1::shared_ptr image) = 0; }; } #endif