/** * @file * @brief Source file for AudioResampler class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "AudioResampler.h" using namespace std; using namespace openshot; // Default constructor, max frames to cache is 20 // resample_source(NULL), buffer_source(NULL), num_of_samples(0), new_num_of_samples(0), dest_ratio(0), source_ratio(0), resampled_buffer(NULL), isPrepared(false) AudioResampler::AudioResampler() { resample_source = NULL; buffer_source = NULL; num_of_samples = 0; new_num_of_samples = 0; dest_ratio = 0; source_ratio = 0; resampled_buffer = NULL; isPrepared = false; // Init buffer source buffer_source = new AudioBufferSource(buffer); // Init resampling source resample_source = new juce::ResamplingAudioSource(buffer_source, false, 2); // Init resampled buffer resampled_buffer = new juce::AudioSampleBuffer(2, 1); resampled_buffer->clear(); // Init callback buffer resample_callback_buffer.buffer = resampled_buffer; resample_callback_buffer.numSamples = 1; resample_callback_buffer.startSample = 0; } // Descructor AudioResampler::~AudioResampler() { // Clean up if (buffer_source) delete buffer_source; if (resample_source) delete resample_source; if (resampled_buffer) delete resampled_buffer; } // Sets the audio buffer and updates the key settings void AudioResampler::SetBuffer(juce::AudioSampleBuffer *new_buffer, double sample_rate, double new_sample_rate) { if (sample_rate <= 0) sample_rate = 44100; if (new_sample_rate <= 0) new_sample_rate = 44100; // Set the sample ratio (the ratio of sample rate change) source_ratio = sample_rate / new_sample_rate; // Call SetBuffer with ratio SetBuffer(new_buffer, source_ratio); } // Sets the audio buffer and key settings void AudioResampler::SetBuffer(juce::AudioSampleBuffer *new_buffer, double ratio) { // Update buffer & buffer source buffer = new_buffer; buffer_source->setBuffer(buffer); // Set the sample ratio (the ratio of sample rate change) source_ratio = ratio; dest_ratio = 1.0 / ratio; num_of_samples = buffer->getNumSamples(); new_num_of_samples = round(num_of_samples * dest_ratio) - 1; // Set resample ratio resample_source->setResamplingRatio(source_ratio); // Prepare to play resample source if (!isPrepared) { // Prepare to play the audio sources (and set the # of samples per chunk to a little more than expected) resample_source->prepareToPlay(num_of_samples + 10, 0); isPrepared = true; } // Resize buffer for the newly resampled data resampled_buffer->setSize(buffer->getNumChannels(), new_num_of_samples, true, true, true); resample_callback_buffer.numSamples = new_num_of_samples; resample_callback_buffer.startSample = 0; resample_callback_buffer.clearActiveBufferRegion(); } // Get the resampled audio buffer juce::AudioSampleBuffer* AudioResampler::GetResampledBuffer() { // Resample the current frame's audio buffer (into the temp callback buffer) resample_source->getNextAudioBlock(resample_callback_buffer); // Return buffer pointer to this newly resampled buffer return resampled_buffer; }