#ifndef OPENSHOT_COLOR_H #define OPENSHOT_COLOR_H /** * \file * \brief Header file for Color class * \author Copyright (c) 2011 Jonathan Thomas */ #include "KeyFrame.h" namespace openshot { /** * \brief This struct represents a color (used on the timeline and clips) * * Colors are represented by 4 curves, representing red, green, and blue. The curves * can be used to animate colors over time. */ struct Color{ Keyframe red; ///