#include #include #include #include "../include/OpenShot.h" using namespace openshot; void FrameReady(int number) { cout << "Frame #: " << number << " is ready!" << endl; } int main() { // openshot::FFmpegReader r("/home/jonathan/apps/libopenshot/src/examples/test.mp4"); // openshot::FFmpegReader r("/home/jonathan/apps/libopenshot/src/examples/test1.mp4"); // openshot::FFmpegReader r("/home/jonathan/apps/libopenshot/src/examples/piano.wav"); openshot::FFmpegReader r("/home/jonathan/Videos/sintel-1024-stereo.mp4"); // openshot::FFmpegReader r("/home/jonathan/Videos/00001.mts"); // openshot::FFmpegReader r("/home/jonathan/Videos/sintel_trailer-720p.mp4"); // openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/piano.wav"); // openshot::FFmpegReader r("/home/jonathan/Music/Army of Lovers/Crucified/Army of Lovers - Crucified [Single Version].mp3"); // openshot::FFmpegReader r("/home/jonathan/Documents/OpenShot Art/test.jpeg"); // openshot::FFmpegReader r("/home/jonathan/Videos/60fps.mp4"); // openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/asdf.wdf"); // Display debug info r.DisplayInfo(); for (int repeat = 0; repeat <= 10; repeat++) { cout << "----------- REPEAT READER " << repeat << " ---------------" << endl; for (int frame = 300; frame <= 400; frame++) { Frame f = r.GetFrame(frame); f.Play(); f.Display(); f.DisplayWaveform(false); } cout << "SLEEPING..." << endl; sleep(3); } //Player g; //g.SetReader(&r); //g.SetFrameCallback(&FrameReady); //g.Play(); // Get a frame //Frame f = r.GetFrame(300); // f = r.GetFrame(301); // f = r.GetFrame(302); // f = r.GetFrame(303); // f.Display(); // f.DisplayWaveform(false); // f.Play(); r.Close(); cout << "Successfully executed Main.cpp!" << endl; return 0; }