/** * @file * @brief Source file for Stabilizer effect class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "../../include/effects/Stabilizer.h" using namespace openshot; /// Blank constructor, useful when using Json to load the effect properties Stabilizer::Stabilizer(std::string clipStabilizedDataPath):protobuf_data_path(clipStabilizedDataPath) { // Init effect properties init_effect_details(); // Tries to load the stabilization data from protobuf LoadStabilizedData(clipStabilizedDataPath); } // Default constructor Stabilizer::Stabilizer() { // Init effect properties init_effect_details(); // LoadStabilizedData("/home/gustavostahl/LabVisao/VideoEditor/openshot-qt/stabilization.data"); } // Init effect settings void Stabilizer::init_effect_details() { /// Initialize the values of the EffectInfo struct. InitEffectInfo(); /// Set the effect info info.class_name = "Stabilizer"; info.name = "Stabilizer"; info.description = "Stabilize video clip to remove undesired shaking and jitter."; info.has_audio = false; info.has_video = true; } // This method is required for all derived classes of EffectBase, and returns a // modified openshot::Frame object std::shared_ptr Stabilizer::GetFrame(std::shared_ptr frame, int64_t frame_number) { // Grab OpenCV Mat image cv::Mat frame_image = frame->GetImageCV(); // If frame is NULL, return itself if(!frame_image.empty()){ // Check if track data exists for the requested frame if(transformationData.find(frame_number) != transformationData.end()){ // Create empty rotation matrix cv::Mat T(2,3,CV_64F); // Set rotation matrix values T.at(0,0) = cos(transformationData[frame_number].da); T.at(0,1) = -sin(transformationData[frame_number].da); T.at(1,0) = sin(transformationData[frame_number].da); T.at(1,1) = cos(transformationData[frame_number].da); T.at(0,2) = transformationData[frame_number].dx; T.at(1,2) = transformationData[frame_number].dy; // Apply rotation matrix to image cv::Mat frame_stabilized; cv::warpAffine(frame_image, frame_stabilized, T, frame_image.size()); // Scale up the image to remove black borders cv::Mat T_scale = cv::getRotationMatrix2D(cv::Point2f(frame_stabilized.cols/2, frame_stabilized.rows/2), 0, 1.04); cv::warpAffine(frame_stabilized, frame_stabilized, T_scale, frame_stabilized.size()); frame_image = frame_stabilized; } } // Set stabilized image to frame // If the input image is NULL or doesn't have tracking data, it's returned as it came frame->SetImageCV(frame_image); return frame; } // Load protobuf data file bool Stabilizer::LoadStabilizedData(std::string inputFilePath){ // Create stabilization message libopenshotstabilize::Stabilization stabilizationMessage; // Read the existing tracker message. fstream input(inputFilePath, ios::in | ios::binary); if (!stabilizationMessage.ParseFromIstream(&input)) { cerr << "Failed to parse protobuf message." << endl; return false; } // Make sure the data maps are empty transformationData.clear(); trajectoryData.clear(); // Iterate over all frames of the saved message and assign to the data maps for (size_t i = 0; i < stabilizationMessage.frame_size(); i++) { // Create stabilization message const libopenshotstabilize::Frame& pbFrameData = stabilizationMessage.frame(i); // Load frame number int id = pbFrameData.id(); // Load camera trajectory data float x = pbFrameData.x(); float y = pbFrameData.y(); float a = pbFrameData.a(); // Assign data to trajectory map trajectoryData[i] = EffectCamTrajectory(x,y,a); // Load transformation data float dx = pbFrameData.dx(); float dy = pbFrameData.dy(); float da = pbFrameData.da(); // Assing data to transformation map transformationData[i] = EffectTransformParam(dx,dy,da); std::cout<