/** * @file * @brief Unit tests for openshot::Timeline * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenShot Library. If not, see . */ #include "UnitTest++.h" #include "../include/OpenShot.h" using namespace std; using namespace openshot; TEST(Timeline_Constructor) { // Create a default fraction (should be 1/1) Framerate fps(30000,1000); Timeline t1(640, 480, fps, 44100, 2); // Check values CHECK_EQUAL(640, t1.Width()); CHECK_EQUAL(480, t1.Height()); // Create a default fraction (should be 1/1) Timeline t2(300, 240, fps, 44100, 2); // Check values CHECK_EQUAL(300, t2.Width()); CHECK_EQUAL(240, t2.Height()); } TEST(Timeline_Width_and_Height_Functions) { // Create a default fraction (should be 1/1) Framerate fps(30000,1000); Timeline t1(640, 480, fps, 44100, 2); // Check values CHECK_EQUAL(640, t1.Width()); CHECK_EQUAL(480, t1.Height()); // Set width t1.Width(600); // Check values CHECK_EQUAL(600, t1.Width()); CHECK_EQUAL(480, t1.Height()); // Set height t1.Height(400); // Check values CHECK_EQUAL(600, t1.Width()); CHECK_EQUAL(400, t1.Height()); } TEST(Timeline_Framerate) { // Create a default fraction (should be 1/1) Framerate fps(24,1); Timeline t1(640, 480, fps, 44100, 2); // Check values CHECK_CLOSE(24.0f, t1.FrameRate().GetFPS(), 0.00001); // Set width t1.FrameRate(Framerate(30000,1001)); // Check values CHECK_CLOSE(29.97002f, t1.FrameRate().GetFPS(), 0.00001); }