#include #include #include #include #include "../include/OpenShot.h" using namespace openshot; void FrameReady(int number) { cout << "Frame #: " << number << " is ready!" << endl; } int main() { // openshot::FFmpegReader r("../../src/examples/test.mp4"); // openshot::FFmpegReader r("../../src/examples/test1.mp4"); openshot::FFmpegReader r("../../src/examples/piano.wav"); // openshot::FFmpegReader r("/home/jonathan/Videos/sintel-1024-stereo.mp4"); // openshot::FFmpegReader r("/home/jonathan/Videos/00001.mts"); // openshot::FFmpegReader r("/home/jonathan/Videos/sintel_trailer-720p.mp4"); // openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/piano.wav"); // openshot::FFmpegReader r("/home/jonathan/Music/Army of Lovers/Crucified/Army of Lovers - Crucified [Single Version].mp3"); // openshot::FFmpegReader r("/home/jonathan/Documents/OpenShot Art/test.jpeg"); // openshot::FFmpegReader r("/home/jonathan/Videos/60fps.mp4"); // openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/asdf.wdf"); // Display debug info r.DisplayInfo(); // Create a writer FFmpegWriter w("/home/jonathan/output.mp4"); w.DisplayInfo(); // Set options w.SetAudioOptions("libfaac", 44100, 2, 64000); // Write header w.WriteHeader(); for (int frame = 1; frame <= 10; frame++) { Frame f = r.GetFrame(frame); // Write frame cout << "Write frame " << f.number << endl; w.WriteFrame(&f); } // Write Footer w.WriteTrailer(); // Close writer & reader w.Close(); r.Close(); cout << "Successfully executed Main.cpp!" << endl; return 0; }