/** * @file * @brief Unit tests for openshot::Color * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "UnitTest++.h" #include "../include/OpenShot.h" using namespace std; using namespace openshot; TEST(Settings_Default_Constructor) { // Create an empty color Settings *s = Settings::Instance(); //CHECK_EQUAL(1, s->HARDWARE_DECODER); // REMOVE_HW_OLD //CHECK_EQUAL(false, s->HARDWARE_ENCODE); CHECK_EQUAL(false, s->HIGH_QUALITY_SCALING); CHECK_EQUAL(false, s->WAIT_FOR_VIDEO_PROCESSING_TASK); } TEST(Settings_Change_Settings) { // Create an empty color Settings *s = Settings::Instance(); //s->HARDWARE_DECODER = 1; // REMOVE_HW_OLD //s->HARDWARE_ENCODE = true; s->HIGH_QUALITY_SCALING = true; s->WAIT_FOR_VIDEO_PROCESSING_TASK = true; //CHECK_EQUAL(1, s->HARDWARE_DECODER); // REMOVE_HW_OLD //CHECK_EQUAL(true, s->HARDWARE_ENCODE); CHECK_EQUAL(true, s->HIGH_QUALITY_SCALING); CHECK_EQUAL(true, s->WAIT_FOR_VIDEO_PROCESSING_TASK); //CHECK_EQUAL(1, s->HARDWARE_DECODER); // REMOVE_HW_OLD //CHECK_EQUAL(true, s->HARDWARE_ENCODE); CHECK_EQUAL(true, Settings::Instance()->HIGH_QUALITY_SCALING); CHECK_EQUAL(true, Settings::Instance()->WAIT_FOR_VIDEO_PROCESSING_TASK); }