/** * @file * @brief Source file for Negate class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenShot Library. If not, see . */ #include "../include/effects/Negate.h" using namespace openshot; // Default constructor Negate::Negate() { /// Initialize the values of the EffectInfo struct. InitEffectInfo(); /// Set the effect info info.name = "Negative"; info.description = "Negates the colors, producing a negative of the image."; info.has_audio = false; info.has_video = true; } // This method is required for all derived classes of EffectBase, and returns a // modified openshot::Frame object tr1::shared_ptr Negate::GetFrame(tr1::shared_ptr frame, int frame_number) { // Make this range of colors transparent frame->GetImage()->negate(); // return the modified frame return frame; } // Generate JSON string of this object string Negate::Json() { // Return formatted string return JsonValue().toStyledString(); } // Generate Json::JsonValue for this object Json::Value Negate::JsonValue() { // Create root json object Json::Value root = EffectBase::JsonValue(); // get parent properties // return JsonValue return root; } // Load JSON string into this object void Negate::SetJson(string value) throw(InvalidJSON) { // Parse JSON string into JSON objects Json::Value root; Json::Reader reader; bool success = reader.parse( value, root ); if (!success) // Raise exception throw InvalidJSON("JSON could not be parsed (or is invalid)", ""); try { // Set all values that match SetJsonValue(root); } catch (exception e) { // Error parsing JSON (or missing keys) throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", ""); } } // Load Json::JsonValue into this object void Negate::SetJsonValue(Json::Value root) { // Set parent data EffectBase::SetJsonValue(root); }