/** * @file * @brief Source file for PlayerBase class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "../include/PlayerBase.h" using namespace openshot; // Display a loading animation void PlayerBase::Loading() { mode = PLAYBACK_LOADING; } // Play the video void PlayerBase::Play() { mode = PLAYBACK_PLAY; } // Pause the video void PlayerBase::Pause() { mode = PLAYBACK_PAUSED; } // Get the Playback speed float PlayerBase::Speed() { return speed; } // Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster) void PlayerBase::Speed(float new_speed) { speed = new_speed; } // Stop the video player and clear the cached frames void PlayerBase::Stop() { mode = PLAYBACK_STOPPED; } // Get the current reader, such as a FFmpegReader ReaderBase* PlayerBase::Reader() { return reader; } // Set the current reader, such as a FFmpegReader void PlayerBase::Reader(ReaderBase *new_reader) { reader = new_reader; } // Get the Volume float PlayerBase::Volume() { return volume; } // Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder) void PlayerBase::Volume(float new_volume) { volume = new_volume; }