/** * \file * \brief Source code for the Point class * \author Copyright (c) 2008-2013 OpenShot Studios, LLC */ #include "../include/Point.h" using namespace std; using namespace openshot; // Constructor which creates a single coordinate at X=0 Point::Point(float y) : interpolation(BEZIER), handle_type(AUTO) { // set new coorinate co = Coordinate(0, y); // set handles Initialize_Handles(); } Point::Point(float x, float y) : interpolation(BEZIER), handle_type(AUTO) { // set new coorinate co = Coordinate(x, y); // set handles Initialize_Handles(); } // Constructor which also creates a Point and sets the X,Y, and interpolation of the Point. Point::Point(float x, float y, Interpolation_Type interpolation) : handle_type(AUTO), interpolation(interpolation) { // set new coorinate co = Coordinate(x, y); // set handles Initialize_Handles(); } Point::Point(Coordinate co) : co(co), interpolation(BEZIER), handle_type(AUTO) { // set handles Initialize_Handles(); } Point::Point(Coordinate co, Interpolation_Type interpolation) : co(co), interpolation(interpolation), handle_type(AUTO) { // set handles Initialize_Handles(); } Point::Point(Coordinate co, Interpolation_Type interpolation, Handle_Type handle_type) : co(co), interpolation(interpolation), handle_type(handle_type) { // set handles Initialize_Handles(); } void Point::Initialize_Handles(float Offset) { // initialize left and right handles handle_left = Coordinate(co.X - Offset, co.Y); handle_right = Coordinate(co.X + Offset, co.Y); }