#ifndef OPENSHOT_PLAYER_H #define OPENSHOT_PLAYER_H /** * \file * \brief Header file for Frame class * \author Copyright (c) 2011 Jonathan Thomas */ #include #include #include "../include/FileReaderBase.h" #define _SDL_main_h // This prevents SDL_main from replacing our main() function. #include #include using namespace std; namespace openshot { typedef void (*CallbackPtr)(int, int, int, const Magick::PixelPacket *Pixels, void *); /** * \brief This class is used to playback a video from a reader. * * This player does not actually show the video, but rather it invokes a method each time * a frame should be displayed. This allows the calling application to display the image using * any toolkit it wishes. */ class Player { private: FileReaderBase *reader; CallbackPtr callback; void *pythonmethod; // draw pixels for SDL void putpixel(SDL_Surface *surface, SDL_Overlay *bmp, int x, int y, Uint32 pixel, int pixel_index); public: /// Default constructor Player(); /// Set the current reader, such as a FFmpegReader void SetReader(FileReaderBase *p_reader); /// Set a callback function which will be invoked each time a frame is ready to be displayed void SetFrameCallback(CallbackPtr p_callback, void *p_pythonmethod); /// Manually invoke function (if any) void Push(); /// Play the video void Play(); }; } #endif