#include "../include/Timeline.h" using namespace openshot; // Default Constructor for the timeline (which sets the canvas width and height) Timeline::Timeline(int width, int height) : width(width), height(height) { // Init viewport size (curve based, because it can be animated) viewport_scale = Keyframe(100.0); viewport_x = Keyframe(0.0); viewport_y = Keyframe(0.0); } // Get an openshot::Frame object for a specific frame number of this reader. Frame* Timeline::GetFrame(int requested_frame) { }