/** * \file * \brief Source code for the Cache class * \author Copyright (c) 2011 Jonathan Thomas */ #include "../include/Cache.h" using namespace std; using namespace openshot; // Default constructor, no max frames Cache::Cache() : max_bytes(0), total_bytes(0) { }; // Constructor that sets the max frames to cache Cache::Cache(int64 max_bytes) : max_bytes(max_bytes), total_bytes(0) { }; // Add a Frame to the cache void Cache::Add(int frame_number, tr1::shared_ptr frame) { // Remove frame if it already exists if (Exists(frame_number)) // Move frame to front of queue MoveToFront(frame_number); else { // Add frame to queue and map frames[frame_number] = frame; frame_numbers.push_front(frame_number); // Increment total bytes (of cache) total_bytes += frame->GetBytes(); // Clean up old frames CleanUp(); } } // Check for the existance of a frame in the cache bool Cache::Exists(int frame_number) { // Is frame number cached if (frames.count(frame_number)) return true; else return false; } // Get a frame from the cache tr1::shared_ptr Cache::GetFrame(int frame_number) { // Does frame exists in cache? if (Exists(frame_number)) { // move it to the front of the cache MoveToFront(frame_number); // return the Frame object return frames[frame_number]; } else // throw an exception for the missing frame throw OutOfBoundsFrame("Frame not found in the cache", frame_number, -1); } // Get the smallest frame number tr1::shared_ptr Cache::GetSmallestFrame() { // Loop through frame numbers deque::iterator itr; int smallest_frame = -1; for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr) { if (*itr < smallest_frame || smallest_frame == -1) smallest_frame = *itr; } // Return frame (or error if no frame found) return GetFrame(smallest_frame); } // Remove a specific frame void Cache::Remove(int frame_number) { // Get the frame (or throw exception) tr1::shared_ptr f = GetFrame(frame_number); // Decrement the total bytes (for this cache) total_bytes -= f->GetBytes(); // Loop through frame numbers deque::iterator itr; for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr) { if (*itr == frame_number) { // erase frame number frame_numbers.erase(itr); break; } } // Remove frame from map frames.erase(frame_number); } // Move frame to front of queue (so it lasts longer) void Cache::MoveToFront(int frame_number) { // Does frame exists in cache? if (Exists(frame_number)) { // Loop through frame numbers deque::iterator itr; for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr) { if (*itr == frame_number) { // erase frame number frame_numbers.erase(itr); // add frame number to 'front' of queue frame_numbers.push_front(frame_number); break; } } } else // throw an exception for the missing frame throw OutOfBoundsFrame("Frame not found in the cache", frame_number, -1); } // Clear the cache of all frames void Cache::Clear() { deque::iterator itr; for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr) // Remove frame from map frames.erase(*itr); // pop each of the frames from the queue... which empties the queue while(!frame_numbers.empty()) frame_numbers.pop_back(); // Reset total bytes (of cache) total_bytes = 0; } // Count the frames in the queue int Cache::Count() { // Return the number of frames in the cache return frames.size(); } // Clean up cached frames that exceed the number in our max_bytes variable void Cache::CleanUp() { // Do we auto clean up? if (max_bytes > 0) { // check against max bytes while (total_bytes > max_bytes) { // Remove the oldest frame int frame_to_remove = frame_numbers.back(); // Remove frame_number and frame Remove(frame_to_remove); } } } // Display a list of cached frame numbers void Cache::Display() { cout << "----- Cache List (" << frames.size() << ") ------" << endl; deque::iterator itr; int i = 1; for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr) { cout << " " << i << ") --- Frame " << *itr << endl; i++; } }