/** * @file * @brief Source file for Timeline class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "../include/Timeline.h" using namespace openshot; // Default Constructor for the timeline (which sets the canvas width and height) Timeline::Timeline(int width, int height, Fraction fps, int sample_rate, int channels) : is_open(false) { // Init viewport size (curve based, because it can be animated) viewport_scale = Keyframe(100.0); viewport_x = Keyframe(0.0); viewport_y = Keyframe(0.0); // Init background color color.red = Keyframe(0.0); color.green = Keyframe(0.0); color.blue = Keyframe(0.0); // Init cache int64 bytes = height * width * 4 + (44100 * 2 * 4); final_cache = Cache(2 * bytes); // 20 frames, 4 colors of chars, 2 audio channels of 4 byte floats // Init FileInfo struct (clear all values) info.width = width; info.height = height; info.fps = fps; info.sample_rate = sample_rate; info.channels = channels; info.video_timebase = fps.Reciprocal(); info.duration = 60 * 30; // 30 minute default duration } // Add an openshot::Clip to the timeline void Timeline::AddClip(Clip* clip) throw(ReaderClosed) { // All clips must be converted to the frame rate of this timeline, // so assign the same frame rate to each clip. clip->Reader()->info.fps = info.fps; // Add clip to list clips.push_back(clip); // Sort clips sort_clips(); } // Add an effect to the timeline void Timeline::AddEffect(EffectBase* effect) { // Add effect to list effects.push_back(effect); // Sort effects sort_effects(); } // Remove an effect from the timeline void Timeline::RemoveEffect(EffectBase* effect) { effects.remove(effect); } // Remove an openshot::Clip to the timeline void Timeline::RemoveClip(Clip* clip) { clips.remove(clip); } // Calculate time of a frame number, based on a framerate float Timeline::calculate_time(int number, Fraction rate) { // Get float version of fps fraction float raw_fps = rate.ToFloat(); // Return the time (in seconds) of this frame return float(number - 1) / raw_fps; } // Apply effects to the source frame (if any) tr1::shared_ptr Timeline::apply_effects(tr1::shared_ptr frame, int timeline_frame_number, int layer) { // Calculate time of frame float requested_time = calculate_time(timeline_frame_number, info.fps); // Debug output AppendDebugMethod("Timeline::apply_effects", "requested_time", requested_time, "frame->number", frame->number, "timeline_frame_number", timeline_frame_number, "layer", layer, "", -1, "", -1); // Find Effects at this position and layer list::iterator effect_itr; for (effect_itr=effects.begin(); effect_itr != effects.end(); ++effect_itr) { // Get clip object from the iterator EffectBase *effect = (*effect_itr); // Does clip intersect the current requested time float effect_duration = effect->End() - effect->Start(); bool does_effect_intersect = (effect->Position() <= requested_time && effect->Position() + effect_duration >= requested_time && effect->Layer() == layer); // Debug output AppendDebugMethod("Timeline::apply_effects (Does effect intersect)", "effect->Position()", effect->Position(), "requested_time", requested_time, "does_effect_intersect", does_effect_intersect, "timeline_frame_number", timeline_frame_number, "layer", layer, "effect_duration", effect_duration); // Clip is visible if (does_effect_intersect) { // Determine the frame needed for this clip (based on the position on the timeline) float time_diff = (requested_time - effect->Position()) + effect->Start(); int effect_frame_number = round(time_diff * info.fps.ToFloat()) + 1; // Debug output AppendDebugMethod("Timeline::apply_effects (Process Effect)", "time_diff", time_diff, "effect_frame_number", effect_frame_number, "effect_duration", effect_duration, "does_effect_intersect", does_effect_intersect, "", -1, "", -1); // Apply the effect to this frame frame = effect->GetFrame(frame, effect_frame_number); } } // end effect loop // Return modified frame return frame; } // Process a new layer of video or audio void Timeline::add_layer(tr1::shared_ptr new_frame, Clip* source_clip, int clip_frame_number, int timeline_frame_number, bool is_top_clip) { // Get the clip's frame & image tr1::shared_ptr source_frame; #pragma omp critical (reader_lock) source_frame = tr1::shared_ptr(source_clip->GetFrame(clip_frame_number)); // No frame found... so bail if (!source_frame) return; // Debug output AppendDebugMethod("Timeline::add_layer", "new_frame->number", new_frame->number, "clip_frame_number", clip_frame_number, "timeline_frame_number", timeline_frame_number, "", -1, "", -1, "", -1); /* Apply effects to the source frame (if any). If multiple clips are overlapping, only process the * effects on the top clip. */ if (is_top_clip) source_frame = apply_effects(source_frame, timeline_frame_number, source_clip->Layer()); // Declare an image to hold the source frame's image tr1::shared_ptr source_image; /* COPY AUDIO - with correct volume */ if (source_clip->Reader()->info.has_audio) { // Debug output AppendDebugMethod("Timeline::add_layer (Copy Audio)", "source_clip->Reader()->info.has_audio", source_clip->Reader()->info.has_audio, "source_frame->GetAudioChannelsCount()", source_frame->GetAudioChannelsCount(), "info.channels", info.channels, "clip_frame_number", clip_frame_number, "timeline_frame_number", timeline_frame_number, "", -1); if (source_frame->GetAudioChannelsCount() == info.channels) for (int channel = 0; channel < source_frame->GetAudioChannelsCount(); channel++) { float initial_volume = 1.0f; float previous_volume = source_clip->volume.GetValue(clip_frame_number - 1); // previous frame's percentage of volume (0 to 1) float volume = source_clip->volume.GetValue(clip_frame_number); // percentage of volume (0 to 1) // If no ramp needed, set initial volume = clip's volume if (isEqual(previous_volume, volume)) initial_volume = volume; // Apply ramp to source frame (if needed) if (!isEqual(previous_volume, volume)) source_frame->ApplyGainRamp(channel, 0, source_frame->GetAudioSamplesCount(), previous_volume, volume); // Copy audio samples (and set initial volume). Mix samples with existing audio samples. The gains are added together, to // be sure to set the gain's correctly, so the sum does not exceed 1.0 (of audio distortion will happen). new_frame->AddAudio(false, channel, 0, source_frame->GetAudioSamples(channel), source_frame->GetAudioSamplesCount(), initial_volume); } else // Debug output AppendDebugMethod("Timeline::add_layer (No Audio Copied - Wrong # of Channels)", "source_clip->Reader()->info.has_audio", source_clip->Reader()->info.has_audio, "source_frame->GetAudioChannelsCount()", source_frame->GetAudioChannelsCount(), "info.channels", info.channels, "clip_frame_number", clip_frame_number, "timeline_frame_number", timeline_frame_number, "", -1); } /* GET IMAGE DATA - OR GENERATE IT */ if (!source_clip->Waveform()) { // Debug output AppendDebugMethod("Timeline::add_layer (Get Source Image)", "source_frame->number", source_frame->number, "source_clip->Waveform()", source_clip->Waveform(), "clip_frame_number", clip_frame_number, "", -1, "", -1, "", -1); // Get actual frame image data source_image = source_frame->GetImage(); } else { // Debug output AppendDebugMethod("Timeline::add_layer (Generate Waveform Image)", "source_frame->number", source_frame->number, "source_clip->Waveform()", source_clip->Waveform(), "clip_frame_number", clip_frame_number, "", -1, "", -1, "", -1); // Get the color of the waveform int red = source_clip->wave_color.red.GetInt(clip_frame_number); int green = source_clip->wave_color.green.GetInt(clip_frame_number); int blue = source_clip->wave_color.blue.GetInt(clip_frame_number); // Generate Waveform Dynamically (the size of the timeline) source_image = source_frame->GetWaveform(info.width, info.height, red, green, blue); } // Get some basic image properties int source_width = source_image->columns(); int source_height = source_image->rows(); /* ALPHA & OPACITY */ if (source_clip->alpha.GetValue(clip_frame_number) != 0) { float alpha = 1.0 - source_clip->alpha.GetValue(clip_frame_number); source_image->quantumOperator(Magick::OpacityChannel, Magick::MultiplyEvaluateOperator, alpha); // Debug output AppendDebugMethod("Timeline::add_layer (Set Alpha & Opacity)", "alpha", alpha, "source_frame->number", source_frame->number, "clip_frame_number", clip_frame_number, "", -1, "", -1, "", -1); } /* RESIZE SOURCE IMAGE - based on scale type */ Magick::Geometry new_size(info.width, info.height); switch (source_clip->scale) { case (SCALE_FIT): new_size.aspect(false); // respect aspect ratio source_image->resize(new_size); source_width = source_image->size().width(); source_height = source_image->size().height(); // Debug output AppendDebugMethod("Timeline::add_layer (Scale: SCALE_FIT)", "source_frame->number", source_frame->number, "source_width", source_width, "source_height", source_height, "new_size.aspect()", new_size.aspect(), "", -1, "", -1); break; case (SCALE_STRETCH): new_size.aspect(true); // ignore aspect ratio source_image->resize(new_size); source_width = source_image->size().width(); source_height = source_image->size().height(); // Debug output AppendDebugMethod("Timeline::add_layer (Scale: SCALE_STRETCH)", "source_frame->number", source_frame->number, "source_width", source_width, "source_height", source_height, "new_size.aspect()", new_size.aspect(), "", -1, "", -1); break; case (SCALE_CROP): Magick::Geometry width_size(info.width, round(info.width / (float(source_width) / float(source_height)))); Magick::Geometry height_size(round(info.height / (float(source_height) / float(source_width))), info.height); new_size.aspect(false); // respect aspect ratio if (width_size.width() >= info.width && width_size.height() >= info.height) source_image->resize(width_size); // width is larger, so resize to it else source_image->resize(height_size); // height is larger, so resize to it source_width = source_image->size().width(); source_height = source_image->size().height(); // Debug output AppendDebugMethod("Timeline::add_layer (Scale: SCALE_CROP)", "source_frame->number", source_frame->number, "source_width", source_width, "source_height", source_height, "new_size.aspect()", new_size.aspect(), "", -1, "", -1); break; } /* GRAVITY LOCATION - Initialize X & Y to the correct values (before applying location curves) */ float x = 0.0; // left float y = 0.0; // top // Adjust size for scale x and scale y float sx = source_clip->scale_x.GetValue(clip_frame_number); // percentage X scale float sy = source_clip->scale_y.GetValue(clip_frame_number); // percentage Y scale int scaled_source_width = source_width * sx; int scaled_source_height = source_height * sy; switch (source_clip->gravity) { case (GRAVITY_TOP): x = (info.width - scaled_source_width) / 2.0; // center break; case (GRAVITY_TOP_RIGHT): x = info.width - scaled_source_width; // right break; case (GRAVITY_LEFT): y = (info.height - scaled_source_height) / 2.0; // center break; case (GRAVITY_CENTER): x = (info.width - scaled_source_width) / 2.0; // center y = (info.height - scaled_source_height) / 2.0; // center break; case (GRAVITY_RIGHT): x = info.width - scaled_source_width; // right y = (info.height - scaled_source_height) / 2.0; // center break; case (GRAVITY_BOTTOM_LEFT): y = (info.height - scaled_source_height); // bottom break; case (GRAVITY_BOTTOM): x = (info.width - scaled_source_width) / 2.0; // center y = (info.height - scaled_source_height); // bottom break; case (GRAVITY_BOTTOM_RIGHT): x = info.width - scaled_source_width; // right y = (info.height - scaled_source_height); // bottom break; } // Debug output AppendDebugMethod("Timeline::add_layer (Gravity)", "source_frame->number", source_frame->number, "source_clip->gravity", source_clip->gravity, "info.width", info.width, "source_width", source_width, "info.height", info.height, "source_height", source_height); /* LOCATION, ROTATION, AND SCALE */ float r = source_clip->rotation.GetValue(clip_frame_number); // rotate in degrees x += info.width * source_clip->location_x.GetValue(clip_frame_number); // move in percentage of final width y += info.height * source_clip->location_y.GetValue(clip_frame_number); // move in percentage of final height bool is_x_animated = source_clip->location_x.Points.size() > 1; bool is_y_animated = source_clip->location_y.Points.size() > 1; int offset_x = -1; int offset_y = -1; bool transformed = false; if ((!isEqual(x, 0) || !isEqual(y, 0)) && (isEqual(r, 0) && isEqual(sx, 1) && isEqual(sy, 1) && !is_x_animated && !is_y_animated)) { // SIMPLE OFFSET AppendDebugMethod("Timeline::add_layer (Transform: SIMPLE)", "source_frame->number", source_frame->number, "x", x, "y", y, "r", r, "sx", sx, "sy", sy); // If only X and Y are different, and no animation is being used (just set the offset for speed) offset_x = round(x); offset_y = round(y); transformed = true; } else if (!isEqual(r, 0) || !isEqual(x, 0) || !isEqual(y, 0) || !isEqual(sx, 1) || !isEqual(sy, 1)) { // COMPLEX DISTORTION AppendDebugMethod("Timeline::add_layer (Transform: COMPLEX)", "source_frame->number", source_frame->number, "x", x, "y", y, "r", r, "sx", sx, "sy", sy); /* RESIZE SOURCE CANVAS - to the same size as timeline canvas */ if (source_width != info.width || source_height != info.height) { // Debug output AppendDebugMethod("Timeline::add_layer (Transform: COMPLEX: Resize Source Canvas)", "source_frame->number", source_frame->number, "source_frame->GetWidth()", source_frame->GetWidth(), "info.width", info.width, "source_frame->GetHeight()", source_frame->GetHeight(), "info.height", info.height, "", -1); source_image->borderColor(Magick::Color("none")); source_image->border(Magick::Geometry(1, 1, 0, 0, false, false)); // prevent stretching of edge pixels (during the canvas resize) source_image->size(Magick::Geometry(info.width, info.height, 0, 0, false, false)); // resize the canvas (to prevent clipping) } // Debug output AppendDebugMethod("Timeline::add_layer (Transform: COMPLEX: Prepare for ScaleRotateTranslateDistortion)", "source_frame->number", source_frame->number, "x", x, "y", y, "r", r, "sx", sx, "sy", sy); // Use the distort operator, which is very CPU intensive // origin X,Y Scale Angle NewX,NewY double distort_args[7] = {(source_width/2.0),(source_height/2.0), sx,sy, r, x+(scaled_source_width/2.0),y+(scaled_source_height/2.0) }; source_image->distort(Magick::ScaleRotateTranslateDistortion, 7, distort_args, false); transformed = true; // Debug output AppendDebugMethod("Timeline::add_layer (Transform: COMPLEX: Completed ScaleRotateTranslateDistortion)", "source_frame->number", source_frame->number, "x", x, "y", y, "r", r, "sx", sx, "sy", sy); } /* Is this the 1st layer? If so, add a background color below the image */ if (new_frame->GetImage()->columns() == 1) { // Debug output AppendDebugMethod("Timeline::add_layer (Transform: 1st Layer, Generate Solid Color Image", "source_frame->number", source_frame->number, "offset_x", offset_x, "offset_y", offset_y, "new_frame->GetImage()->columns()", new_frame->GetImage()->columns(), "transformed", transformed, "", -1); /* CREATE BACKGROUND COLOR - needed if this is the 1st layer */ int red = color.red.GetInt(timeline_frame_number); int green = color.green.GetInt(timeline_frame_number); int blue = color.blue.GetInt(timeline_frame_number); new_frame->AddColor(info.width, info.height, Magick::Color((Magick::Quantum)red, (Magick::Quantum)green, (Magick::Quantum)blue, 0)); } // Debug output AppendDebugMethod("Timeline::add_layer (Transform: Composite Image Layer: Prepare)", "source_frame->number", source_frame->number, "offset_x", offset_x, "offset_y", offset_y, "new_frame->GetImage()->columns()", new_frame->GetImage()->columns(), "transformed", transformed, "", -1); /* COMPOSITE SOURCE IMAGE (LAYER) ONTO FINAL IMAGE */ tr1::shared_ptr new_image = new_frame->GetImage(); new_image->composite(*source_image.get(), offset_x, offset_y, Magick::OverCompositeOp); // Debug output AppendDebugMethod("Timeline::add_layer (Transform: Composite Image Layer: Completed)", "source_frame->number", source_frame->number, "offset_x", offset_x, "offset_y", offset_y, "new_frame->GetImage()->columns()", new_frame->GetImage()->columns(), "transformed", transformed, "", -1); } // Update the list of 'opened' clips void Timeline::update_open_clips(Clip *clip, bool does_clip_intersect) { AppendDebugMethod("Timeline::update_open_clips (before)", "does_clip_intersect", does_clip_intersect, "closing_clips.size()", closing_clips.size(), "open_clips.size()", open_clips.size(), "", -1, "", -1, "", -1); // is clip already in list? bool clip_found = open_clips.count(clip); if (clip_found && !does_clip_intersect) { // Remove clip from 'opened' list, because it's closed now open_clips.erase(clip); // Close clip clip->Close(); } else if (!clip_found && does_clip_intersect) { // Add clip to 'opened' list, because it's missing open_clips[clip] = clip; // Open the clip clip->Open(); } // Debug output AppendDebugMethod("Timeline::update_open_clips (after)", "does_clip_intersect", does_clip_intersect, "clip_found", clip_found, "closing_clips.size()", closing_clips.size(), "open_clips.size()", open_clips.size(), "", -1, "", -1); } // Sort clips by position on the timeline void Timeline::sort_clips() { // Debug output AppendDebugMethod("Timeline::SortClips", "clips.size()", clips.size(), "", -1, "", -1, "", -1, "", -1, "", -1); // sort clips clips.sort(CompareClips()); } // Sort effects by position on the timeline void Timeline::sort_effects() { // sort clips effects.sort(CompareEffects()); } // Close the reader (and any resources it was consuming) void Timeline::Close() { // Close all open clips list::iterator clip_itr; for (clip_itr=clips.begin(); clip_itr != clips.end(); ++clip_itr) { // Get clip object from the iterator Clip *clip = (*clip_itr); // Open or Close this clip, based on if it's intersecting or not update_open_clips(clip, false); } // Mark timeline as closed is_open = false; // Clear cache final_cache.Clear(); } // Open the reader (and start consuming resources) void Timeline::Open() { is_open = true; } // Compare 2 floating point numbers for equality bool Timeline::isEqual(double a, double b) { return fabs(a - b) < 0.000001; } // Get an openshot::Frame object for a specific frame number of this reader. tr1::shared_ptr Timeline::GetFrame(int requested_frame) throw(ReaderClosed) { // Adjust out of bounds frame number if (requested_frame < 1) requested_frame = 1; // Check cache if (final_cache.Exists(requested_frame)) { // Debug output AppendDebugMethod("Timeline::GetFrame (Cached frame found)", "requested_frame", requested_frame, "", -1, "", -1, "", -1, "", -1, "", -1); // Return cached frame return final_cache.GetFrame(requested_frame); } else { // Minimum number of frames to process (for performance reasons) int minimum_frames = 1; // Get a list of clips that intersect with the requested section of timeline // This also opens the readers for intersecting clips, and marks non-intersecting clips as 'needs closing' vector nearby_clips = find_intersecting_clips(requested_frame, minimum_frames, true); // TODO: OpenMP is disabled in this function, due to conditional calls the ImageMagick methods, which also // contain OpenMP parallel regions. This is a violation of OpenMP, and causes the threads to hang in some cases. // Set the number of threads in OpenMP //omp_set_num_threads(OPEN_MP_NUM_PROCESSORS); // Allow nested OpenMP sections //omp_set_nested(true); // Debug output AppendDebugMethod("Timeline::GetFrame", "requested_frame", requested_frame, "minimum_frames", minimum_frames, "OPEN_MP_NUM_PROCESSORS", OPEN_MP_NUM_PROCESSORS, "", -1, "", -1, "", -1); //#pragma omp parallel //{ // Loop through all requested frames //#pragma omp for firstprivate(nearby_clips, requested_frame, minimum_frames) for (int frame_number = requested_frame; frame_number < requested_frame + minimum_frames; frame_number++) { // Debug output AppendDebugMethod("Timeline::GetFrame (processing frame)", "frame_number", frame_number, "omp_get_thread_num()", omp_get_thread_num(), "", -1, "", -1, "", -1, "", -1); // Create blank frame (which will become the requested frame) tr1::shared_ptr new_frame(tr1::shared_ptr(new Frame(frame_number, info.width, info.height, "#000000", 0, info.channels))); // Calculate time of frame float requested_time = calculate_time(frame_number, info.fps); // Debug output AppendDebugMethod("Timeline::GetFrame (Loop through clips)", "frame_number", frame_number, "requested_time", requested_time, "clips.size()", clips.size(), "nearby_clips.size()", nearby_clips.size(), "", -1, "", -1); // Find Clips near this time for (int clip_index = 0; clip_index < nearby_clips.size(); clip_index++) { // Get clip object from the iterator Clip *clip = nearby_clips[clip_index]; // Does clip intersect the current requested time bool does_clip_intersect = (clip->Position() <= requested_time && clip->Position() + clip->Duration() >= requested_time); // Debug output AppendDebugMethod("Timeline::GetFrame (Does clip intersect)", "frame_number", frame_number, "requested_time", requested_time, "clip->Position()", clip->Position(), "clip->Duration()", clip->Duration(), "does_clip_intersect", does_clip_intersect, "", -1); // Clip is visible if (does_clip_intersect) { // Determine if clip is "top" clip on this layer (only happens when multiple clips are overlapping) bool is_top_clip = true; for (int top_clip_index = 0; top_clip_index < nearby_clips.size(); top_clip_index++) { Clip *nearby_clip = nearby_clips[top_clip_index]; if (clip->Id() != nearby_clip->Id() && clip->Layer() == nearby_clip->Layer() && nearby_clip->Position() <= requested_time && nearby_clip->Position() + nearby_clip->Duration() >= requested_time && nearby_clip->Position() > clip->Position()) { is_top_clip = false; break; } } // Determine the frame needed for this clip (based on the position on the timeline) float time_diff = (requested_time - clip->Position()) + clip->Start(); int clip_frame_number = (time_diff * info.fps.ToFloat()) + 1; // Debug output AppendDebugMethod("Timeline::GetFrame (Calculate clip's frame #)", "time_diff", time_diff, "requested_time", requested_time, "clip->Position()", clip->Position(), "clip->Start()", clip->Start(), "info.fps.ToFloat()", info.fps.ToFloat(), "clip_frame_number", clip_frame_number); // Add clip's frame as layer add_layer(new_frame, clip, clip_frame_number, frame_number, is_top_clip); } else // Debug output AppendDebugMethod("Timeline::GetFrame (clip does not intersect)", "frame_number", frame_number, "requested_time", requested_time, "does_clip_intersect", does_clip_intersect, "", -1, "", -1, "", -1); } // end clip loop // Check for empty frame image (and fill with color) if (new_frame->GetImage()->columns() == 1) { // Debug output AppendDebugMethod("Timeline::GetFrame (Adding solid color)", "frame_number", frame_number, "info.width", info.width, "info.height", info.height, "", -1, "", -1, "", -1); int red = color.red.GetInt(frame_number); int green = color.green.GetInt(frame_number); int blue = color.blue.GetInt(frame_number); #pragma omp critical (openshot_add_color) new_frame->AddColor(info.width, info.height, Magick::Color((Magick::Quantum)red, (Magick::Quantum)green, (Magick::Quantum)blue)); } // Debug output AppendDebugMethod("Timeline::GetFrame (Add frame to cache)", "frame_number", frame_number, "info.width", info.width, "info.height", info.height, "", -1, "", -1, "", -1); // Add final frame to cache #pragma omp critical (timeline_cache) final_cache.Add(frame_number, new_frame); } // end frame loop //} // end parallel // Debug output AppendDebugMethod("Timeline::GetFrame (end parallel region)", "requested_frame", requested_frame, "omp_get_thread_num()", omp_get_thread_num(), "", -1, "", -1, "", -1, "", -1); // Return frame (or blank frame) return final_cache.GetFrame(requested_frame); } } // Find intersecting clips (or non intersecting clips) vector Timeline::find_intersecting_clips(int requested_frame, int number_of_frames, bool include) { // Find matching clips vector matching_clips; // Calculate time of frame float min_requested_time = calculate_time(requested_frame, info.fps); float max_requested_time = calculate_time(requested_frame + (number_of_frames - 1), info.fps); // Re-Sort Clips (since they likely changed) sort_clips(); // Find Clips at this time list::iterator clip_itr; for (clip_itr=clips.begin(); clip_itr != clips.end(); ++clip_itr) { // Get clip object from the iterator Clip *clip = (*clip_itr); // Does clip intersect the current requested time float clip_duration = clip->End() - clip->Start(); bool does_clip_intersect = (clip->Position() <= min_requested_time && clip->Position() + clip_duration >= min_requested_time) || (clip->Position() > min_requested_time && clip->Position() <= max_requested_time); // Debug output AppendDebugMethod("Timeline::find_intersecting_clips (Is clip near or intersecting)", "requested_frame", requested_frame, "min_requested_time", min_requested_time, "max_requested_time", max_requested_time, "clip->Position()", clip->Position(), "clip_duration", clip_duration, "does_clip_intersect", does_clip_intersect); // Open (or schedule for closing) this clip, based on if it's intersecting or not #pragma omp critical (reader_lock) update_open_clips(clip, does_clip_intersect); // Clip is visible if (does_clip_intersect && include) // Add the intersecting clip matching_clips.push_back(clip); else if (!does_clip_intersect && !include) // Add the non-intersecting clip matching_clips.push_back(clip); } // end clip loop // return list return matching_clips; } // Generate JSON string of this object string Timeline::Json() { // Return formatted string return JsonValue().toStyledString(); } // Generate Json::JsonValue for this object Json::Value Timeline::JsonValue() { // Create root json object Json::Value root = ReaderBase::JsonValue(); // get parent properties root["type"] = "Timeline"; root["viewport_scale"] = viewport_scale.JsonValue(); root["viewport_x"] = viewport_x.JsonValue(); root["viewport_y"] = viewport_y.JsonValue(); root["color"] = color.JsonValue(); // Add array of clips root["clips"] = Json::Value(Json::arrayValue); // Find Clips at this time list::iterator clip_itr; for (clip_itr=clips.begin(); clip_itr != clips.end(); ++clip_itr) { // Get clip object from the iterator Clip *existing_clip = (*clip_itr); root["clips"].append(existing_clip->JsonValue()); } // Add array of effects root["effects"] = Json::Value(Json::arrayValue); // loop through effects list::iterator effect_itr; for (effect_itr=effects.begin(); effect_itr != effects.end(); ++effect_itr) { // Get clip object from the iterator EffectBase *existing_effect = (*effect_itr); root["effects"].append(existing_effect->JsonValue()); } // return JsonValue return root; } // Load JSON string into this object void Timeline::SetJson(string value) throw(InvalidJSON) { // Parse JSON string into JSON objects Json::Value root; Json::Reader reader; bool success = reader.parse( value, root ); if (!success) // Raise exception throw InvalidJSON("JSON could not be parsed (or is invalid)", ""); try { // Set all values that match SetJsonValue(root); } catch (exception e) { // Error parsing JSON (or missing keys) throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", ""); } } // Load Json::JsonValue into this object void Timeline::SetJsonValue(Json::Value root) throw(InvalidFile, ReaderClosed) { // Close timeline before we do anything (this also removes all open and closing clips) Close(); // Set parent data ReaderBase::SetJsonValue(root); if (!root["clips"].isNull()) { // Clear existing clips clips.clear(); // loop through clips for (int x = 0; x < root["clips"].size(); x++) { // Get each clip Json::Value existing_clip = root["clips"][x]; // Create Clip Clip *c = new Clip(); // Load Json into Clip c->SetJsonValue(existing_clip); // Add Clip to Timeline AddClip(c); } } if (!root["effects"].isNull()) { // Clear existing effects effects.clear(); // loop through effects for (int x = 0; x < root["effects"].size(); x++) { // Get each effect Json::Value existing_effect = root["effects"][x]; // Create Effect EffectBase *e = NULL; if (!existing_effect["type"].isNull()) // Init the matching effect object if (existing_effect["type"].asString() == "ChromaKey") e = new ChromaKey(); else if (existing_effect["type"].asString() == "Deinterlace") e = new Deinterlace(); else if (existing_effect["type"].asString() == "Mask") e = new Mask(); else if (existing_effect["type"].asString() == "Negate") e = new Negate(); // Load Json into Effect e->SetJsonValue(existing_effect); // Add Effect to Timeline AddEffect(e); } } } // Apply a special formatted JSON object, which represents a change to the timeline (insert, update, delete) void Timeline::ApplyJsonDiff(string value) throw(InvalidJSON, InvalidJSONKey) { // Clear internal cache (since things are about to change) final_cache.Clear(); // Parse JSON string into JSON objects Json::Value root; Json::Reader reader; bool success = reader.parse( value, root ); if (!success || !root.isArray()) // Raise exception throw InvalidJSON("JSON could not be parsed (or is invalid).", ""); try { // Process the JSON change array, loop through each item for (int x = 0; x < root.size(); x++) { // Get each change Json::Value change = root[x]; string root_key = change["key"][(uint)0].asString(); // Process each type of change if (root_key == "clips") // Apply to CLIPS apply_json_to_clips(change); else if (root_key == "effects") // Apply to EFFECTS apply_json_to_effects(change); else // Apply to TIMELINE apply_json_to_timeline(change); } } catch (exception e) { // Error parsing JSON (or missing keys) throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", ""); } } // Apply JSON diff to clips void Timeline::apply_json_to_clips(Json::Value change) throw(InvalidJSONKey) { // Get key and type of change string change_type = change["type"].asString(); string clip_id = ""; Clip *existing_clip = NULL; // Find id of clip (if any) for (int x = 0; x < change["key"].size(); x++) { // Get each change Json::Value key_part = change["key"][x]; if (key_part.isObject()) { // Check for id if (!key_part["id"].isNull()) { // Set the id clip_id = key_part["id"].asString(); // Find matching clip in timeline (if any) list::iterator clip_itr; for (clip_itr=clips.begin(); clip_itr != clips.end(); ++clip_itr) { // Get clip object from the iterator Clip *c = (*clip_itr); if (c->Id() == clip_id) { existing_clip = c; break; // clip found, exit loop } } break; // id found, exit loop } } } // Determine type of change operation if (change_type == "insert") { // Create new clip Clip *clip = new Clip(); clip->SetJsonValue(change["value"]); // Set properties of new clip from JSON AddClip(clip); // Add clip to timeline } else if (change_type == "update") { // Update existing clip if (existing_clip) existing_clip->SetJsonValue(change["value"]); // Update clip properties from JSON } else if (change_type == "delete") { // Remove existing clip if (existing_clip) RemoveClip(existing_clip); // Remove clip from timeline } } // Apply JSON diff to effects void Timeline::apply_json_to_effects(Json::Value change) throw(InvalidJSONKey) { // Get key and type of change string change_type = change["type"].asString(); string effect_id = ""; EffectBase *existing_effect = NULL; // Find id of an effect (if any) for (int x = 0; x < change["key"].size(); x++) { // Get each change Json::Value key_part = change["key"][x]; if (key_part.isObject()) { // Check for id if (!key_part["id"].isNull()) { // Set the id effect_id = key_part["id"].asString(); // Find matching effect in timeline (if any) list::iterator effect_itr; for (effect_itr=effects.begin(); effect_itr != effects.end(); ++effect_itr) { // Get effect object from the iterator EffectBase *e = (*effect_itr); if (e->Id() == effect_id) { existing_effect = e; break; // effect found, exit loop } } break; // id found, exit loop } } } // Determine type of change operation if (change_type == "insert") { // Determine type of effect string effect_type = change["value"]["type"].asString(); // Create Effect EffectBase *e = NULL; // Init the matching effect object if (effect_type == "ChromaKey") e = new ChromaKey(); else if (effect_type == "Deinterlace") e = new Deinterlace(); else if (effect_type == "Mask") e = new Mask(); else if (effect_type == "Negate") e = new Negate(); // Load Json into Effect e->SetJsonValue(change["value"]); // Add Effect to Timeline AddEffect(e); } else if (change_type == "update") { // Update existing effect if (existing_effect) existing_effect->SetJsonValue(change["value"]); // Update effect properties from JSON } else if (change_type == "delete") { // Remove existing effect if (existing_effect) RemoveEffect(existing_effect); // Remove effect from timeline } } // Apply JSON diff to timeline properties void Timeline::apply_json_to_timeline(Json::Value change) throw(InvalidJSONKey) { // Get key and type of change string change_type = change["type"].asString(); string root_key = change["key"][(uint)0].asString(); // Determine type of change operation if (change_type == "insert" || change_type == "update") { // INSERT / UPDATE // Check for valid property if (root_key == "color") // Set color color.SetJsonValue(change["value"]); else if (root_key == "viewport_scale") // Set viewport scale viewport_scale.SetJsonValue(change["value"]); else if (root_key == "viewport_x") // Set viewport x offset viewport_x.SetJsonValue(change["value"]); else if (root_key == "viewport_y") // Set viewport y offset viewport_y.SetJsonValue(change["value"]); else // Error parsing JSON (or missing keys) throw InvalidJSONKey("JSON change key is invalid", change.toStyledString()); } else if (change["type"].asString() == "delete") { // DELETE / RESET // Reset the following properties (since we can't delete them) if (root_key == "color") { color = Color(); color.red = Keyframe(0.0); color.green = Keyframe(0.0); color.blue = Keyframe(0.0); } else if (root_key == "viewport_scale") viewport_scale = Keyframe(1.0); else if (root_key == "viewport_x") viewport_x = Keyframe(0.0); else if (root_key == "viewport_y") viewport_y = Keyframe(0.0); else // Error parsing JSON (or missing keys) throw InvalidJSONKey("JSON change key is invalid", change.toStyledString()); } }