/** * @file * @brief Source file for VideoPlaybackThread class * @author Duzy Chan * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "../../include/Qt/VideoPlaybackThread.h" namespace openshot { // Constructor VideoPlaybackThread::VideoPlaybackThread(RendererBase *rb) : Thread("video-playback"), renderer(rb) , render(), reset(false) { } // Destructor VideoPlaybackThread::~VideoPlaybackThread() { } // Get the currently playing frame number (if any) long int VideoPlaybackThread::getCurrentFramePosition() { if (frame) return frame->number; else return 0; } // Start the thread void VideoPlaybackThread::run() { while (!threadShouldExit()) { // Make other threads wait on the render event bool need_render = render.wait(500); if (need_render && frame) { // Debug ZmqLogger::Instance()->AppendDebugMethod("VideoPlaybackThread::run (before render)", "frame->number", frame->number, "need_render", need_render, "", -1, "", -1, "", -1, "", -1); // Render the frame to the screen renderer->paint(frame); } // Signal to other threads that the rendered event has completed rendered.signal(); } return; } }