/** * @file * @brief Header file for Negate class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with OpenShot Library. If not, see . * * Also, if your software can interact with users remotely through a computer * network, you should also make sure that it provides a way for users to * get its source. For example, if your program is a web application, its * interface could display a "Source" link that leads users to an archive * of the code. There are many ways you could offer source, and different * solutions will be better for different programs; see section 13 for the * specific requirements. * * You should also get your employer (if you work as a programmer) or school, * if any, to sign a "copyright disclaimer" for the program, if necessary. * For more information on this, and how to apply and follow the GNU AGPL, see * . */ #ifndef OPENSHOT_NEGATE_EFFECT_H #define OPENSHOT_NEGATE_EFFECT_H #include "../EffectBase.h" #include #include #include #include #include #include #include "Magick++.h" #include "../Color.h" #include "../Exceptions.h" #include "../KeyFrame.h" using namespace std; namespace openshot { /** * @brief This class uses the ImageMagick++ libraries, to negate image (i.e. negative) * * This produces a common negative effect popular in photography. */ class Negate : public EffectBase { public: /// Default constructor Negate(); /// @brief This method is required for all derived classes of EffectBase, and returns a /// modified openshot::Frame object /// /// The frame object is passed into this method, and a frame_number is passed in which /// tells the effect which settings to use from it's keyframes (starting at 1). /// /// @returns The modified openshot::Frame object /// @param frame The frame object that needs the effect applied to it /// @param frame_number The frame number (starting at 1) of the effect on the timeline. tr1::shared_ptr GetFrame(tr1::shared_ptr frame, int frame_number); /// Get and Set JSON methods string Json(); ///< Generate JSON string of this object void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object Json::Value JsonValue(); ///< Generate Json::JsonValue for this object void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object }; } #endif