/** * @file * @brief Header file for DecklinkWriter class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with OpenShot Library. If not, see . * * Also, if your software can interact with users remotely through a computer * network, you should also make sure that it provides a way for users to * get its source. For example, if your program is a web application, its * interface could display a "Source" link that leads users to an archive * of the code. There are many ways you could offer source, and different * solutions will be better for different programs; see section 13 for the * specific requirements. * * You should also get your employer (if you work as a programmer) or school, * if any, to sign a "copyright disclaimer" for the program, if necessary. * For more information on this, and how to apply and follow the GNU AGPL, see * . */ #ifndef OPENSHOT_DECKLINK_WRITER_H #define OPENSHOT_DECKLINK_WRITER_H #include "WriterBase.h" #include #include #include #include #include #include #include #include #include #include #include #include "Magick++.h" #include "Cache.h" #include "Exceptions.h" #include "Frame.h" #include "DecklinkOutput.h" using namespace std; namespace openshot { /** * @brief This class uses the Blackmagic Decklink libraries, to send video streams to Blackmagic devices. * * This requires special hardware manufactured by Blackmagic Designs. * Once the device is aquired and connected, this reader returns openshot::Frame objects containing the image and audio data. */ class DecklinkWriter : public WriterBase { private: bool is_open; IDeckLink *deckLink; IDeckLinkDisplayModeIterator *displayModeIterator; IDeckLinkOutput *deckLinkOutput; IDeckLinkVideoConversion *m_deckLinkConverter; pthread_mutex_t sleepMutex; pthread_cond_t sleepCond; IDeckLinkIterator *deckLinkIterator; DeckLinkOutputDelegate *delegate; IDeckLinkDisplayMode *displayMode; BMDVideoInputFlags inputFlags; BMDDisplayMode selectedDisplayMode; BMDPixelFormat pixelFormat; int displayModeCount; int exitStatus; int ch; bool foundDisplayMode; HRESULT result; int g_videoModeIndex; int g_audioChannels; int g_audioSampleDepth; int g_maxFrames; int device; public: /// Constructor for DecklinkWriter. This automatically opens the device or it /// throws one of the following exceptions. DecklinkWriter(int device, int video_mode, int pixel_format, int channels, int sample_depth) throw(DecklinkError); /// Close the device and video stream void Close(); /// This method is required for all derived classes of WriterBase. Write a Frame to the video file. void WriteFrame(tr1::shared_ptr frame); /// This method is required for all derived classes of WriterBase. Write a block of frames from a reader. void WriteFrame(ReaderBase* reader, int start, int length); /// Open device and video stream - which is called by the constructor automatically void Open() throw(DecklinkError); }; } #endif