# - Try to find JUCE-based OpenShot Audio Library # libopenshot-audio; # Once done this will define # LIBOPENSHOT_AUDIO_FOUND - System has libjuce.so # LIBOPENSHOT_AUDIO_INCLUDE_DIRS - The juce.h include directories # LIBOPENSHOT_AUDIO_LIBRARIES - The libraries needed to use juce message("$ENV{LIBOPENSHOT_AUDIO_DIR}") # Find the base directory of juce includes find_path(LIBOPENSHOT_AUDIO_BASE_DIR JuceHeader.h PATHS /usr/include/libopenshot-audio/ /usr/local/include/libopenshot-audio/ $ENV{LIBOPENSHOT_AUDIO_DIR}/include/libopenshot-audio/ ) # Get a list of all header file paths FILE(GLOB_RECURSE JUCE_HEADER_FILES ${LIBOPENSHOT_AUDIO_BASE_DIR}/*.h ) # Loop through each header file FOREACH(HEADER_PATH ${JUCE_HEADER_FILES}) # Get the directory of each header file get_filename_component(HEADER_DIRECTORY ${HEADER_PATH} PATH ) # Append each directory into the HEADER_DIRECTORIES list LIST(APPEND HEADER_DIRECTORIES ${HEADER_DIRECTORY}) ENDFOREACH(HEADER_PATH) # Remove duplicates from the header directories list LIST(REMOVE_DUPLICATES HEADER_DIRECTORIES) # Find the libopenshot-audio.so / libopenshot-audio.dll library find_library(LIBOPENSHOT_AUDIO_LIBRARY NAMES libopenshot-audio openshot-audio HINTS /usr/lib/ /usr/lib/libopenshot-audio/ /usr/local/lib/ $ENV{LIBOPENSHOT_AUDIO_DIR}/lib/ ) set(LIBOPENSHOT_AUDIO_LIBRARIES ${LIBOPENSHOT_AUDIO_LIBRARY}) set(LIBOPENSHOT_AUDIO_LIBRARY ${LIBOPENSHOT_AUDIO_LIBRARIES}) # Seems to work fine with just the base dir (rather than all the actual include folders) set(LIBOPENSHOT_AUDIO_INCLUDE_DIR ${LIBOPENSHOT_AUDIO_BASE_DIR} ) set(LIBOPENSHOT_AUDIO_INCLUDE_DIRS ${LIBOPENSHOT_AUDIO_BASE_DIR} ) include(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set LIBOPENSHOT_AUDIO_FOUND to TRUE # if all listed variables are TRUE find_package_handle_standard_args(LIBOPENSHOT_AUDIO DEFAULT_MSG LIBOPENSHOT_AUDIO_LIBRARY LIBOPENSHOT_AUDIO_INCLUDE_DIR)