/** * @file * @brief Header file for Color Shift effect class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_COLOR_SHIFT_EFFECT_H #define OPENSHOT_COLOR_SHIFT_EFFECT_H #include "../EffectBase.h" #include #include #include #include "../Json.h" #include "../KeyFrame.h" namespace openshot { /** * @brief This class shifts the pixels of an image up, down, left, or right, and can be animated * with openshot::Keyframe curves over time. * * Shifting pixels can be used in many interesting ways, especially when animating the movement of the pixels. * The pixels wrap around the image (the pixels drop off one side and appear on the other side of the image). */ class ColorShift : public EffectBase { private: /// Init effect settings void init_effect_details(); public: Keyframe red_x; ///< Shift the Red X coordinates (left or right) Keyframe red_y; ///< Shift the Red Y coordinates (up or down) Keyframe green_x; ///< Shift the Green X coordinates (left or right) Keyframe green_y; ///< Shift the Green Y coordinates (up or down) Keyframe blue_x; ///< Shift the Blue X coordinates (left or right) Keyframe blue_y; ///< Shift the Blue Y coordinates (up or down) Keyframe alpha_x; ///< Shift the Alpha X coordinates (left or right) Keyframe alpha_y; ///< Shift the Alpha Y coordinates (up or down) /// Blank constructor, useful when using Json to load the effect properties ColorShift(); /// Default constructor, which takes 8 curves. The curves will shift the RGBA pixels up, down, left, or right /// /// @param red_x The curve to adjust the Red x shift (between -1 and 1, percentage) /// @param red_y The curve to adjust the Red y shift (between -1 and 1, percentage) /// @param green_x The curve to adjust the Green x shift (between -1 and 1, percentage) /// @param green_y The curve to adjust the Green y shift (between -1 and 1, percentage) /// @param blue_x The curve to adjust the Blue x shift (between -1 and 1, percentage) /// @param blue_y The curve to adjust the Blue y shift (between -1 and 1, percentage) /// @param alpha_x The curve to adjust the Alpha x shift (between -1 and 1, percentage) /// @param alpha_y The curve to adjust the Alpha y shift (between -1 and 1, percentage) ColorShift(Keyframe red_x, Keyframe red_y, Keyframe green_x, Keyframe green_y, Keyframe blue_x, Keyframe blue_y, Keyframe alpha_x, Keyframe alpha_y); /// @brief This method is required for all derived classes of EffectBase, and returns a /// modified openshot::Frame object /// /// The frame object is passed into this method, and a frame_number is passed in which /// tells the effect which settings to use from its keyframes (starting at 1). /// /// @returns The modified openshot::Frame object /// @param frame The frame object that needs the effect applied to it /// @param frame_number The frame number (starting at 1) of the effect on the timeline. std::shared_ptr GetFrame(std::shared_ptr frame, int64_t frame_number) override; /// Get and Set JSON methods std::string Json() const override; ///< Generate JSON string of this object void SetJson(const std::string value) override; ///< Load JSON string into this object Json::Value JsonValue() const override; ///< Generate Json::Value for this object void SetJsonValue(const Json::Value root) override; ///< Load Json::Value into this object /// Get all properties for a specific frame (perfect for a UI to display the current state /// of all properties at any time) std::string PropertiesJSON(int64_t requested_frame) const override; }; } #endif