/** * @file * @brief Header file for AudioBufferSource class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_AUDIOBUFFERSOURCE_H #define OPENSHOT_AUDIOBUFFERSOURCE_H #include #include "JuceHeader.h" /// This namespace is the default namespace for all code in the openshot library namespace openshot { /** * @brief This class is used to expose an AudioSampleBuffer as an AudioSource in JUCE. * * The JUCE library cannot play audio directly from an AudioSampleBuffer, so this class exposes * an AudioSampleBuffer as a AudioSource, so that JUCE can play the audio. */ class AudioBufferSource : public juce::PositionableAudioSource { private: int position; bool repeat; juce::AudioSampleBuffer *buffer; public: /// @brief Default constructor /// @param audio_buffer This buffer contains the samples you want to play through JUCE. AudioBufferSource(juce::AudioSampleBuffer *audio_buffer); /// Destructor ~AudioBufferSource(); /// @brief Get the next block of audio samples /// @param info This struct informs us of which samples are needed next. void getNextAudioBlock (const juce::AudioSourceChannelInfo& info); /// Prepare to play this audio source void prepareToPlay(int, double); /// Release all resources void releaseResources(); /// @brief Set the next read position of this source /// @param newPosition The sample # to start reading from void setNextReadPosition (juce::int64 newPosition); /// Get the next read position of this source juce::int64 getNextReadPosition() const; /// Get the total length (in samples) of this audio source juce::int64 getTotalLength() const; /// Determines if this audio source should repeat when it reaches the end bool isLooping() const; /// @brief Set if this audio source should repeat when it reaches the end /// @param shouldLoop Determines if the audio source should repeat when it reaches the end void setLooping (bool shouldLoop); /// Update the internal buffer used by this source void setBuffer (juce::AudioSampleBuffer *audio_buffer); }; } #endif