/** * @file * @brief Header file for Sleep functions * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_SLEEP_H #define OPENSHOT_SLEEP_H #ifdef _WINDOWS #include // Define a Windows-compatible usleep method (which sleeps for X microseconds). Linux/Mac already have a method for this. void usleep(__int64 usec) { HANDLE timer; LARGE_INTEGER ft; ft.QuadPart = -(10*usec); // Convert to 100 nanosecond interval, negative value indicates relative time timer = CreateWaitableTimer(NULL, TRUE, NULL); SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0); WaitForSingleObject(timer, INFINITE); CloseHandle(timer); } #else #include // Define a Linux/Mac compatible Sleep method (which sleeps for x seconds). Windows already has a method for this. #define Sleep(x) usleep((x)*1000) #endif #endif