/** * @file * @brief Header file for Hue effect class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_HUE_EFFECT_H #define OPENSHOT_HUE_EFFECT_H #include "../EffectBase.h" #include #include #include #include "../Json.h" #include "../KeyFrame.h" namespace openshot { /** * @brief This class shifts the hue of an image, and can be animated with openshot::Keyframe curves over time. * * Shifting hue can adjust the colors in an image towards red, blue, green, or anywhere in between. Animating hue * can create some fun and interesting effects, but can also be used to change the mood of a scene, etc... */ class Hue : public EffectBase { private: /// Init effect settings void init_effect_details(); public: Keyframe hue; ///< Shift the hue coordinates (left or right) /// Blank constructor, useful when using Json to load the effect properties Hue(); /// Default constructor, which takes 1 curve. The curves will shift the hue of the image. /// /// @param hue The curve to adjust the hue shift (between 0 and 1) Hue(Keyframe hue); /// @brief This method is required for all derived classes of EffectBase, and returns a /// modified openshot::Frame object /// /// The frame object is passed into this method, and a frame_number is passed in which /// tells the effect which settings to use from its keyframes (starting at 1). /// /// @returns The modified openshot::Frame object /// @param frame The frame object that needs the effect applied to it /// @param frame_number The frame number (starting at 1) of the effect on the timeline. std::shared_ptr GetFrame(std::shared_ptr frame, int64_t frame_number); /// Get and Set JSON methods std::string Json(); ///< Generate JSON string of this object void SetJson(std::string value); ///< Load JSON string into this object Json::Value JsonValue(); ///< Generate Json::JsonValue for this object void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object /// Get all properties for a specific frame (perfect for a UI to display the current state /// of all properties at any time) std::string PropertiesJSON(int64_t requested_frame); }; } #endif