/** * @file * @brief Header file for Blur effect class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_BLUR_EFFECT_H #define OPENSHOT_BLUR_EFFECT_H #include "../EffectBase.h" #include #include #include #include #include #include #include #include "../Color.h" #include "../Exceptions.h" #include "../Json.h" #include "../KeyFrame.h" #include "../ReaderBase.h" #include "../FFmpegReader.h" #include "../QtImageReader.h" #include "../ChunkReader.h" namespace openshot { /** * @brief This class adjusts the blur of an image, and can be animated * with openshot::Keyframe curves over time. * * Adjusting the blur of an image over time can create many different powerful effects. To achieve a * box blur effect, use identical horizontal and vertical blur values. To achieve a Gaussian blur, * use 3 iterations, a sigma of 3.0, and a radius between 3 and X (depending on how much blur you want). */ class Blur : public EffectBase { private: /// Init effect settings void init_effect_details(); /// Internal blur methods (inspired and credited to http://blog.ivank.net/fastest-gaussian-blur.html) int* initBoxes(float sigma, int n); void boxBlurH(unsigned char *scl, unsigned char *tcl, int w, int h, int r); void boxBlurT(unsigned char *scl, unsigned char *tcl, int w, int h, int r); public: Keyframe horizontal_radius; ///< Horizontal blur radius keyframe. The size of the horizontal blur operation in pixels. Keyframe vertical_radius; ///< Vertical blur radius keyframe. The size of the vertical blur operation in pixels. Keyframe sigma; ///< Sigma keyframe. The amount of spread in the blur operation. Should be larger than radius. Keyframe iterations; ///< Iterations keyframe. The # of blur iterations per pixel. 3 iterations = Gaussian. /// Blank constructor, useful when using Json to load the effect properties Blur(); /// Default constructor, which takes 1 curve. The curve adjusts the blur radius /// of a frame's image. /// /// @param new_horizontal_radius The curve to adjust the horizontal blur radius (between 0 and 100, rounded to int) /// @param new_vertical_radius The curve to adjust the vertical blur radius (between 0 and 100, rounded to int) /// @param new_sigma The curve to adjust the sigma amount (the size of the blur brush (between 0 and 100), float values accepted) /// @param new_iterations The curve to adjust the # of iterations (between 1 and 100) Blur(Keyframe new_horizontal_radius, Keyframe new_vertical_radius, Keyframe new_sigma, Keyframe new_iterations); /// @brief This method is required for all derived classes of EffectBase, and returns a /// modified openshot::Frame object /// /// The frame object is passed into this method, and a frame_number is passed in which /// tells the effect which settings to use from its keyframes (starting at 1). /// /// @returns The modified openshot::Frame object /// @param frame The frame object that needs the effect applied to it /// @param frame_number The frame number (starting at 1) of the effect on the timeline. std::shared_ptr GetFrame(std::shared_ptr frame, int64_t frame_number); /// Get and Set JSON methods std::string Json(); ///< Generate JSON string of this object void SetJson(std::string value); ///< Load JSON string into this object Json::Value JsonValue(); ///< Generate Json::JsonValue for this object void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object /// Get all properties for a specific frame (perfect for a UI to display the current state /// of all properties at any time) std::string PropertiesJSON(int64_t requested_frame); }; } #endif