/** * @file * @brief Source file for PlayerPrivate class * @author Duzy Chan * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_PLAYER_PRIVATE_H #define OPENSHOT_PLAYER_PRIVATE_H #include "../ReaderBase.h" #include "../RendererBase.h" #include "../AudioReaderSource.h" #include "../Qt/AudioPlaybackThread.h" #include "../Qt/VideoPlaybackThread.h" #include "../Qt/VideoCacheThread.h" namespace openshot { /** * @brief The private part of QtPlayer class, which contains an audio thread and video thread, * and controls the video timing and audio synchronization code. */ class PlayerPrivate : juce::Thread { std::shared_ptr frame; /// The current frame int64_t video_position; /// The current frame position. int64_t audio_position; /// The current frame position. openshot::ReaderBase *reader; /// The reader which powers this player openshot::AudioPlaybackThread *audioPlayback; /// The audio thread openshot::VideoPlaybackThread *videoPlayback; /// The video thread openshot::VideoCacheThread *videoCache; /// The cache thread int speed; /// The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...) openshot::RendererBase *renderer; int64_t last_video_position; /// The last frame actually displayed /// Constructor PlayerPrivate(openshot::RendererBase *rb); /// Destructor virtual ~PlayerPrivate(); /// Start thread void run(); /// Start the video/audio playback bool startPlayback(); /// Stop the video/audio playback void stopPlayback(int timeOutMilliseconds = -1); /// Get the next frame (based on speed and direction) std::shared_ptr getFrame(); /// The parent class of PlayerPrivate friend class QtPlayer; }; } #endif // OPENSHOT_PLAYER_PRIVATE_H