/** * @file * @brief Header file for ChromaKey class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_CHROMAKEY_EFFECT_H #define OPENSHOT_CHROMAKEY_EFFECT_H #include "../EffectBase.h" #include #include #include #include #include #include #include "Magick++.h" #include "../Color.h" #include "../Exceptions.h" #include "../KeyFrame.h" using namespace std; namespace openshot { /** * @brief This class uses the ImageMagick++ libraries, to remove (i.e. key out) a color (i.e. greenscreen) * * The greenscreen / bluescreen effect replaces matching colors in the video image with * transparent pixels, revealing lower layers in the timeline. */ class ChromaKey : public EffectBase { private: Color color; Keyframe fuzz; public: /// Default constructor, which takes an openshot::Color object and a 'fuzz' factor, which /// is used to determine how similar colored pixels are matched. The higher the fuzz, the /// more colors are matched. /// /// @param color The color to match /// @param fuzz The fuzz factor (or threshhold) ChromaKey(Color color, Keyframe fuzz); /// @brief This method is required for all derived classes of EffectBase, and returns a /// modified openshot::Frame object /// /// The frame object is passed into this method, and a frame_number is passed in which /// tells the effect which settings to use from it's keyframes (starting at 1). /// /// @returns The modified openshot::Frame object /// @param frame The frame object that needs the effect applied to it /// @param frame_number The frame number (starting at 1) of the effect on the timeline. tr1::shared_ptr GetFrame(tr1::shared_ptr frame, int frame_number); }; } #endif