/** * @file * @brief Header file for Fraction class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_FRACTION_H #define OPENSHOT_FRACTION_H namespace openshot { /** * @brief This class represents a fraction * * Fractions are often used in video editing to represent ratios and rates, for example: * pixel ratios, frames per second, timebase, and other common ratios. Fractions are preferred * over decimals due to their increased precision. */ class Fraction { public: int num; ///