/** * @file * @brief Header file for DecklinkReader class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_DECKLINK_READER_H #define OPENSHOT_DECKLINK_READER_H #include "ReaderBase.h" #include #include #include #include #include #include #include #include #include #include #include #include "Magick++.h" #include "Cache.h" #include "Exceptions.h" #include "Frame.h" #include "DecklinkInput.h" using namespace std; namespace openshot { /** * @brief This class uses the Blackmagic Decklink libraries, to open video streams on Blackmagic devices. * * This requires special hardware manufactured by Blackmagic Designs. * Once the device is aquired and connected, this reader returns openshot::Frame objects containing the image and audio data. */ class DecklinkReader : public ReaderBase { private: bool is_open; IDeckLink *deckLink; IDeckLinkInput *deckLinkInput; IDeckLinkDisplayModeIterator *displayModeIterator; IDeckLinkOutput *m_deckLinkOutput; IDeckLinkVideoConversion *m_deckLinkConverter; pthread_mutex_t sleepMutex; pthread_cond_t sleepCond; IDeckLinkIterator *deckLinkIterator; DeckLinkInputDelegate *delegate; IDeckLinkDisplayMode *displayMode; BMDVideoInputFlags inputFlags; BMDDisplayMode selectedDisplayMode; BMDPixelFormat pixelFormat; int displayModeCount; int exitStatus; int ch; bool foundDisplayMode; HRESULT result; int g_videoModeIndex; int g_audioChannels; int g_audioSampleDepth; int g_maxFrames; int device; BMDTimeValue frameRateDuration, frameRateScale; const char *displayModeName; public: /// Constructor for DecklinkReader. This automatically opens the device and loads /// the first second of video, or it throws one of the following exceptions. DecklinkReader(int device, int video_mode, int pixel_format, int channels, int sample_depth) throw(DecklinkError); ~DecklinkReader(); /// Destructor /// Close the device and video stream void Close(); /// Get an openshot::Frame object for a specific frame number of this reader. Frame number /// is ignored, since it always gets the latest LIVE frame. /// /// @returns The requested frame (containing the image) /// @param requested_frame The frame number that is requested. tr1::shared_ptr GetFrame(int requested_frame) throw(ReaderClosed); unsigned long GetCurrentFrameNumber(); /// Open device and video stream - which is called by the constructor automatically void Open() throw(DecklinkError); }; } #endif