/** * @file * @brief Header file for ChunkReader class * @author Jonathan Thomas * * @ref License */ /* LICENSE * * Copyright (c) 2008-2019 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_CHUNK_READER_H #define OPENSHOT_CHUNK_READER_H #include "ReaderBase.h" #include #include #include #include #include #include #include #include #include #include "Json.h" #include "CacheMemory.h" #include "Exceptions.h" namespace openshot { /** * @brief This struct holds the location of a frame within a chunk. * * Chunks are small video files, which typically contain a few seconds of video each. * Locating a frame among these small video files is accomplished by using * this struct. */ struct ChunkLocation { int64_t number; ///< The chunk number int64_t frame; ///< The frame number }; /** * @brief This enumeration allows the user to choose which version * of the chunk they would like (low, medium, or high quality). * * Since chunks contain multiple video streams, this version enumeration * allows the user to choose which version of the chunk they would like. * For example, if you want a small version with reduced quality, you can * choose the THUMBNAIL version. This is used on the ChunkReader * constructor. */ enum ChunkVersion { THUMBNAIL, ///< The lowest quality stream contained in this chunk file PREVIEW, ///< The medium quality stream contained in this chunk file FINAL ///< The highest quality stream contained in this chunk file }; /** * @brief This class reads a special chunk-formatted file, which can be easily * shared in a distributed environment. * * It stores the video in small "chunks", which are really just short video clips, * a few seconds each. A ChunkReader only needs the part of the chunk that contains * the frames it is looking for. For example, if you only need the end of a video, * only the last few chunks might be needed to successfully access those openshot::Frame objects. * * \code * // This example demonstrates how to read a chunk folder and access frame objects inside it. * ChunkReader r("/home/jonathan/apps/chunks/chunk1/", FINAL); // Load highest quality version of this chunk file * r.DisplayInfo(); // Display all known details about this chunk file * r.Open(); // Open the reader * * // Access frame 1 * r.GetFrame(1)->Display(); * * // Close the reader * r.Close(); * \endcode */ class ChunkReader : public ReaderBase { private: std::string path; bool is_open; int64_t chunk_size; openshot::ReaderBase *local_reader; ChunkLocation previous_location; ChunkVersion version; std::shared_ptr last_frame; /// Check if folder path existing bool does_folder_exist(std::string path); /// Find the location of a frame in a chunk ChunkLocation find_chunk_frame(int64_t requested_frame); /// get a formatted path of a specific chunk std::string get_chunk_path(int64_t chunk_number, std::string folder, std::string extension); /// Load JSON meta data about this chunk folder void load_json(); public: /// @brief Constructor for ChunkReader. This automatically opens the chunk file or folder and loads /// frame 1, or it throws one of the following exceptions. /// @param path The folder path / location of a chunk (chunks are stored as folders) /// @param chunk_version Choose the video version / quality (THUMBNAIL, PREVIEW, or FINAL) ChunkReader(std::string path, ChunkVersion chunk_version); /// Close the reader void Close(); /// @brief Get the chunk size (number of frames to write in each chunk) /// @returns The number of frames in this chunk int64_t GetChunkSize() { return chunk_size; }; /// @brief Set the chunk size (number of frames to write in each chunk) /// @param new_size The number of frames per chunk void SetChunkSize(int64_t new_size) { chunk_size = new_size; }; /// Get the cache object used by this reader (always return NULL for this reader) openshot::CacheMemory* GetCache() { return NULL; }; /// @brief Get an openshot::Frame object for a specific frame number of this reader. /// @returns The requested frame (containing the image and audio) /// @param requested_frame The frame number you want to retrieve std::shared_ptr GetFrame(int64_t requested_frame); /// Determine if reader is open or closed bool IsOpen() { return is_open; }; /// Return the type name of the class std::string Name() { return "ChunkReader"; }; /// Get and Set JSON methods std::string Json() const override; ///< Generate JSON string of this object void SetJson(const std::string value); ///< Load JSON string into this object Json::Value JsonValue() const override; ///< Generate Json::Value for this object void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object /// Open the reader. This is required before you can access frames or data from the reader. void Open(); }; } #endif