/** * @file * @brief Header file for ImageWriter class * @author Jonathan Thomas , Fabrice Bellard * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC, Fabrice Bellard * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * This file is originally based on the Libavformat API example, and then modified * by the libopenshot project. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #ifndef OPENSHOT_IMAGE_WRITER_H #define OPENSHOT_IMAGE_WRITER_H #include "ReaderBase.h" #include "WriterBase.h" #include #include #include #include #include #include "Magick++.h" #include "CacheMemory.h" #include "Exceptions.h" #include "OpenMPUtilities.h" using namespace std; namespace openshot { /** * @brief This class uses the ImageMagick library to write image files (including animated GIFs) * * All image formats supported by ImageMagick are supported by this class. * * @code * // Create a reader for a video * FFmpegReader r("MyAwesomeVideo.webm"); * r.Open(); // Open the reader * * // Create a writer (which will create an animated GIF file) * ImageWriter w("/home/jonathan/NewAnimation.gif"); * * // Set the image output settings (format, fps, width, height, quality, loops, combine) * w.SetVideoOptions("GIF", r.info.fps, r.info.width, r.info.height, 70, 1, true); * * // Open the writer * w.Open(); * * // Write the 1st 30 frames from the reader * w.WriteFrame(&r, 1, 30); * * // Close the reader & writer * w.Close(); * r.Close(); * @endcode */ class ImageWriter : public WriterBase { private: string path; int cache_size; bool is_writing; bool is_open; int64_t write_video_count; vector frames; int image_quality; int number_of_loops; bool combine_frames; std::shared_ptr last_frame; public: /// @brief Constructor for ImageWriter. Throws one of the following exceptions. /// @param path The path of the file you want to create ImageWriter(string path); /// @brief Close the writer and encode/output final image to the disk. This is a requirement of ImageMagick, /// which writes all frames of a multi-frame image at one time. void Close(); /// @brief Get the cache size int GetCacheSize() { return cache_size; }; /// Determine if writer is open or closed bool IsOpen() { return is_open; }; /// Open writer void Open(); /// @brief Set the cache size (number of frames to queue before writing) /// @param new_size Number of frames to queue before writing void SetCacheSize(int new_size) { cache_size = new_size; }; /// @brief Set the video export options /// @param format The image format (such as GIF) /// @param fps Frames per second of the image (used on certain multi-frame image formats, such as GIF) /// @param width Width in pixels of image /// @param height Height in pixels of image /// @param quality Quality of image (0 to 100, 70 is default) /// @param loops Number of times to repeat the image (used on certain multi-frame image formats, such as GIF) /// @param combine Combine frames into a single image (if possible), or save each frame as it's own image void SetVideoOptions(string format, Fraction fps, int width, int height, int quality, int loops, bool combine); /// @brief Add a frame to the stack waiting to be encoded. /// @param frame The openshot::Frame object to write to this image void WriteFrame(std::shared_ptr frame); /// @brief Write a block of frames from a reader /// @param reader A openshot::ReaderBase object which will provide frames to be written /// @param start The starting frame number of the reader /// @param length The number of frames to write void WriteFrame(ReaderBase* reader, int64_t start, int64_t length); }; } #endif