/** * @file * @brief Source file for Hue effect class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenShot Library. If not, see . */ #include "../../include/effects/Hue.h" using namespace openshot; /// Blank constructor, useful when using Json to load the effect properties Hue::Hue() : Hue(0.0) { // Init effect properties init_effect_details(); } // Default constructor Hue::Hue(Keyframe hue): hue(hue) { // Init effect properties init_effect_details(); } // Init effect settings void Hue::init_effect_details() { /// Initialize the values of the EffectInfo struct. InitEffectInfo(); /// Set the effect info info.class_name = "Hue"; info.name = "Hue"; info.description = "Adjust the hue / color of the frame's image."; info.has_audio = false; info.has_video = true; } // This method is required for all derived classes of EffectBase, and returns a // modified openshot::Frame object std::shared_ptr Hue::GetFrame(std::shared_ptr frame, int64_t frame_number) { // Get the frame's image std::shared_ptr frame_image = frame->GetImage(); // Get the current hue percentage shift amount, and convert to degrees double degrees = 360.0 * hue.GetValue(frame_number); float cosA = cos(degrees*3.14159265f/180); float sinA = sin(degrees*3.14159265f/180); // Calculate a rotation matrix for the RGB colorspace (based on the current hue shift keyframe value) float matrix[3][3] = {{cosA + (1.0f - cosA) / 3.0f, 1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA, 1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA}, {1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA, cosA + 1.0f/3.0f*(1.0f - cosA), 1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA}, {1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA, 1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA, cosA + 1.0f/3.0f * (1.0f - cosA)}}; // Loop through pixels unsigned char *pixels = (unsigned char *) frame_image->bits(); for (int pixel = 0, byte_index=0; pixel < frame_image->width() * frame_image->height(); pixel++, byte_index+=4) { // Get the RGB values from the pixel int R = pixels[byte_index]; int G = pixels[byte_index + 1]; int B = pixels[byte_index + 2]; int A = pixels[byte_index + 3]; // Multiply each color by the hue rotation matrix float rx = constrain(R * matrix[0][0] + G * matrix[0][1] + B * matrix[0][2]); float gx = constrain(R * matrix[1][0] + G * matrix[1][1] + B * matrix[1][2]); float bx = constrain(R * matrix[2][0] + G * matrix[2][1] + B * matrix[2][2]); // Set all pixels to new value pixels[byte_index] = rx; pixels[byte_index + 1] = gx; pixels[byte_index + 2] = bx; pixels[byte_index + 3] = A; // leave the alpha value alone } // return the modified frame return frame; } // Generate JSON string of this object string Hue::Json() { // Return formatted string return JsonValue().toStyledString(); } // Generate Json::JsonValue for this object Json::Value Hue::JsonValue() { // Create root json object Json::Value root = EffectBase::JsonValue(); // get parent properties root["type"] = info.class_name; root["hue"] = hue.JsonValue(); // return JsonValue return root; } // Load JSON string into this object void Hue::SetJson(string value) { // Parse JSON string into JSON objects Json::Value root; Json::Reader reader; bool success = reader.parse( value, root ); if (!success) // Raise exception throw InvalidJSON("JSON could not be parsed (or is invalid)", ""); try { // Set all values that match SetJsonValue(root); } catch (exception e) { // Error parsing JSON (or missing keys) throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", ""); } } // Load Json::JsonValue into this object void Hue::SetJsonValue(Json::Value root) { // Set parent data EffectBase::SetJsonValue(root); // Set data from Json (if key is found) if (!root["hue"].isNull()) hue.SetJsonValue(root["hue"]); } // Get all properties for a specific frame string Hue::PropertiesJSON(int64_t requested_frame) { // Generate JSON properties list Json::Value root; root["id"] = add_property_json("ID", 0.0, "string", Id(), NULL, -1, -1, true, requested_frame); root["position"] = add_property_json("Position", Position(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame); root["layer"] = add_property_json("Track", Layer(), "int", "", NULL, 0, 20, false, requested_frame); root["start"] = add_property_json("Start", Start(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame); root["end"] = add_property_json("End", End(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame); root["duration"] = add_property_json("Duration", Duration(), "float", "", NULL, 0, 1000 * 60 * 30, true, requested_frame); // Keyframes root["hue"] = add_property_json("Hue", hue.GetValue(requested_frame), "float", "", &hue, 0.0, 1.0, false, requested_frame); // Return formatted string return root.toStyledString(); }