/* ####################### src/openshot.i (libopenshot) ######################## # @brief SWIG configuration for libopenshot (to generate Python SWIG bindings) # @author Jonathan Thomas # # @section LICENSE # # Copyright (c) 2008-2014 OpenShot Studios, LLC # . This file is part of # OpenShot Library (libopenshot), an open-source project dedicated to # delivering high quality video editing and animation solutions to the # world. For more information visit . # # OpenShot Library (libopenshot) is free software: you can redistribute it # and/or modify it under the terms of the GNU Lesser General Public License # as published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # OpenShot Library (libopenshot) is distributed in the hope that it will be # useful, but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with OpenShot Library. If not, see . ################################################################################ */ %module openshot /* Enable inline documentation */ %feature("autodoc", "1"); /* Include various SWIG helpers */ %include "typemaps.i" %include "std_string.i" %include "std_list.i" %include "std_vector.i" /* Unhandled STL Exception Handling */ %include /* Include shared pointer code */ #define SWIG_SHARED_PTR_SUBNAMESPACE tr1 %include /* Mark these classes as shared_ptr classes */ %shared_ptr(Magick::Image) %shared_ptr(juce::AudioSampleBuffer) %shared_ptr(openshot::Frame) %shared_ptr(Frame) %{ #include "../../../include/Version.h" #include "../../../include/ReaderBase.h" #include "../../../include/WriterBase.h" #include "../../../include/Cache.h" #include "../../../include/ChannelLayouts.h" #include "../../../include/ChunkReader.h" #include "../../../include/ChunkWriter.h" #include "../../../include/ClipBase.h" #include "../../../include/Clip.h" #include "../../../include/Coordinate.h" #include "../../../include/Color.h" #include "../../../include/DummyReader.h" #include "../../../include/EffectBase.h" #include "../../../include/Effects.h" #include "../../../include/EffectInfo.h" #include "../../../include/Enums.h" #include "../../../include/Exceptions.h" #include "../../../include/FFmpegReader.h" #include "../../../include/FFmpegWriter.h" #include "../../../include/Fraction.h" #include "../../../include/Frame.h" #include "../../../include/FrameMapper.h" #include "../../../include/ImageReader.h" #include "../../../include/ImageWriter.h" #include "../../../include/PlayerBase.h" #include "../../../include/Point.h" #include "../../../include/Profiles.h" #include "../../../include/QtImageReader.h" #include "../../../include/QtPlayer.h" #include "../../../include/KeyFrame.h" #include "../../../include/RendererBase.h" #include "../../../include/TextReader.h" #include "../../../include/Timeline.h" %} #ifdef USE_BLACKMAGIC %{ #include "../../../include/DecklinkReader.h" #include "../../../include/DecklinkWriter.h" %} #endif %include "../../../include/Version.h" %include "../../../include/ReaderBase.h" %include "../../../include/WriterBase.h" %include "../../../include/Cache.h" %include "../../../include/ChannelLayouts.h" %include "../../../include/ChunkReader.h" %include "../../../include/ChunkWriter.h" %include "../../../include/ClipBase.h" %include "../../../include/Clip.h" %include "../../../include/Coordinate.h" %include "../../../include/Color.h" #ifdef USE_BLACKMAGIC %include "../../../include/DecklinkReader.h" %include "../../../include/DecklinkWriter.h" #endif %include "../../../include/DummyReader.h" %include "../../../include/EffectBase.h" %include "../../../include/Effects.h" %include "../../../include/EffectInfo.h" %include "../../../include/Enums.h" %include "../../../include/Exceptions.h" %include "../../../include/FFmpegReader.h" %include "../../../include/FFmpegWriter.h" %include "../../../include/Fraction.h" %include "../../../include/Frame.h" %include "../../../include/FrameMapper.h" %include "../../../include/ImageReader.h" %include "../../../include/ImageWriter.h" %include "../../../include/PlayerBase.h" %include "../../../include/Point.h" %include "../../../include/Profiles.h" %include "../../../include/QtImageReader.h" %include "../../../include/QtPlayer.h" %include "../../../include/KeyFrame.h" %include "../../../include/RendererBase.h" %include "../../../include/TextReader.h" %include "../../../include/Timeline.h" /* Effects */ %include "../../../include/effects/Blur.h" %include "../../../include/effects/Brightness.h" %include "../../../include/effects/ChromaKey.h" %include "../../../include/effects/Deinterlace.h" %include "../../../include/effects/Mask.h" %include "../../../include/effects/Negate.h" %include "../../../include/effects/Saturation.h" /* Wrap std templates (list, vector, etc...) */ namespace std { %template(ClipList) list; %template(EffectBaseList) list; %template(CoordinateVector) vector; %template(PointsVector) vector; %template(FieldVector) vector; %template(MappedFrameVector) vector; }