Jonathan Thomas
b612f3339d
Replaced ImagMagick with QImage on almost all key methods and classes. Reprogrammed all effects and the entire rendering pipeline to use QImage and QTransforms, primarily for increases in speed and stability. libopenshot is more than 10X faster on many of the most CPU heavy tasks. This was a huge change, and still has a few minor issues relating to BlackMagick Decklink and Text rendering.... which should be resolved very soon.
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Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).
2015-06-01 00:20:14 -07:00
Jonathan Thomas
e135eb5738
Changed license to LGPLv3 for all libopenshot code.
2014-07-11 16:52:14 -05:00
Jonathan Thomas
3a6386634a
Fixed many serious compiler errors, such as non-void functions missing a return value.
2014-06-30 15:37:50 -05:00
Jonathan Thomas
5010f6252a
Replaced all copyright and licensing to reflect AGPLv3 license. Also, added a bad ass version header, which is now integrated into CMake as well. A single place to indicate version and ABI/API compatibility.
2014-03-29 18:49:22 -05:00
Jonathan Thomas
14a61f9c5c
Refactored a few methods, added new doxygen format, and improved the copyright, license, and comments & documentation for many classes and methods.
2013-09-08 23:09:54 -05:00
Jonathan Thomas
b74e97c7d2
FIxed some big audio bugs, and finally got the audio reversing correctly working. Now, audio waves are reversed when a time map is moving backwards. There are still some pops and crackles, but I'll fix those later.
2012-10-21 05:29:29 -05:00
Jonathan Thomas
67dba0cd67
Fixed the audio resampling by adding a new class called AudioResampler, which maintains state between calls to the JUCE resampler. Maintaining state allows JUCE to remove the discontinuities between the frames, and removes all the pops and crackles.
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This is a major commit, and changes many things, including build scripts, new classes, and how the encoder works.
2012-08-05 15:17:37 -05:00