FeRD (Frank Dana)
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f170fdd009
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Update copyright range to current year
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2019-06-11 06:48:32 -04:00 |
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FeRD (Frank Dana)
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0327c2ab5c
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Remove license block from documentation comment
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2019-06-09 08:31:04 -04:00 |
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Jeff Shillitto
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14fc9a85bb
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Fix install paths for headers and effects
Fix additional relative paths
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2018-06-01 22:34:09 +10:00 |
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Jonathan Thomas
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c95db460d6
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Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves.
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2017-09-28 16:03:01 -05:00 |
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Jonathan Thomas
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f12ffe692b
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Migrating tr1 to std, adding C++11 support to build scripts, fixing crash in FFmpegReader (caused by shared_ptr, buffer, and last_video_frame corruption). Much improved stability with this change. Thanks to Craig and Peter for the help!
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2017-08-20 17:37:39 -05:00 |
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Jonathan Thomas
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85ac4bf6d2
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Updating references to frame number / position to long int, there were still quite a few old "int" declarations, which limits the length of frame number. Also, updated precision of KeyFrames to use double (instead of float) for higher precision, which fixed lots of issues with very long videos (since our FrameMapper used a KeyFrame object to create a map to new frames)
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2017-01-24 18:39:17 -06:00 |
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Jonathan Thomas
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e135eb5738
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Changed license to LGPLv3 for all libopenshot code.
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2014-07-11 16:52:14 -05:00 |
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Jonathan Thomas
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6232a1bd41
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Refactored and fixed many include paths (not sure how they worked before). Also, refactored SWIG bindings into separate folders, and added Ruby as the 2nd officially supported language for libopenshot.
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2014-04-10 22:38:01 -05:00 |
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Jonathan Thomas
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e073ad89f5
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Fixed many issues with the QtPlayer and related classes. Now the VideoRenderer can be passed through SWIG and connected to a PyQt application and handle display signals for each frame. Also, refactored some OpenMP settings into its own header.
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2014-04-02 16:48:27 -05:00 |
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Jonathan Thomas
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6e65c36690
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Refactored much of the Qt Player related code. Also, integrated the Qt Player code into Python bindings. This still needs some work, especially with using PyQt widgets instead of C++ Qt Widgets.
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2014-03-30 23:21:30 -05:00 |
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