Jonathan Thomas
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da289f93bf
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Fixed a bug where audio was not being resampled to the correct sample format. Also fixed a bug where the audio buffer was not being incremented correctly, and it was duplicating audio samples. There are still a few audio bugs, but it's mostly working now.
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2011-12-18 02:29:34 -06:00 |
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Jonathan Thomas
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b4c7a6ce81
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Removed some invalid code to handle interlaced frames. Improved the CheckFPS() algorithm to check for 1/2 the detected frame rate first, and then fallback to the "average frame rate".
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2011-12-17 16:16:59 -06:00 |
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Jonathan Thomas
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f00c4206be
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Added a method to get the average # of frames over the initial 5 seconds of video, and adjust an invalid framerate, which sometimes FFmpeg detects. Also, a Reader only initializes it's default values 1 time, and only checks frame rate 1 time, regardless of how many times your Open() and Close() the reader.
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2011-12-15 16:11:48 -06:00 |
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Jonathan Thomas
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ade29c7d68
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Fixed tons of issues related to video timebase being different than the video framerate. Also, added new properties for interlaced video, correctly detect pixel ratio, and fixed Display() to adjust for pixel ratio. Also added sample_rate to a frame, so it can playback audio at the correct rate. Refactored FFmpegReader to make most methods private, and only expose the important methods publicly.
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2011-12-11 20:42:50 -06:00 |
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Jonathan Thomas
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e911c8cc00
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Adjusting the FFmpegReader to correctly handle video timebase's that are different than the inverse framerate.
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2011-11-07 17:12:25 -06:00 |
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Jonathan Thomas
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dccc014941
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Fixed a bug with seeking the audio stream, to avoid missing samples on the first 2 frames returned.
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2011-10-27 15:37:20 -05:00 |
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Jonathan Thomas
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bfc05d507d
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Fixed bug on Image processing, with no video or audio present. Play() and DisplayWaveform() methods now handle not having any audio samples.
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2011-10-27 11:27:44 -05:00 |
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Jonathan Thomas
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28b9fbabd1
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Fixed some bugs related to audio only files. Now audio only files are correctly divided into frames (30 fps), and seek correctly.
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2011-10-27 09:40:03 -05:00 |
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Jonathan Thomas
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26083f27b7
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Fixed a rounding error on mapping audio samples to frames. Also adjusted the sample rate on the frame.Play() method to 48khz.
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2011-10-26 14:34:14 -05:00 |
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Jonathan Thomas
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e4f95d8a99
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Reworked the cache object to use a double sided queue, so I can iterate through it to find the smallest frame, and remove specific frames from the cache. Also, fixed some additional audio bugs, and I finally have the audio being correctly distributed between frame objects.
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2011-10-26 00:34:48 -05:00 |
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Jonathan Thomas
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fa62b307c3
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Fixed more audio bugs related to dividing samples between frames.
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2011-10-25 17:07:51 -05:00 |
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Jonathan Thomas
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7db9136efb
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Fixed some bugs in the audio decoding.
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2011-10-25 00:20:26 -05:00 |
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Jonathan Thomas
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81941041e3
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Added a DisplayWaveform method on a frame, to help debug audio issues. It uses ImageMagick to draw each channel and all samples in each channel.
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2011-10-24 17:32:26 -05:00 |
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Jonathan Thomas
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43fd6c33d0
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Some major refactoing of the FFmpegReader, to allow for audio and video packets that are out of order.
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2011-10-24 08:22:21 -05:00 |
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Jonathan Thomas
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1faa168fb3
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Began to refactor the FFmpegReader to correctly save the audio samples with the correct frame.
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2011-10-14 09:47:05 -05:00 |
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Jonathan Thomas
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161e8923af
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Initial check-in of OpenShot Library
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2011-10-11 08:44:27 -05:00 |
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