Removing the decode setting makes hardware supported decode break.
There must be some hidden dependency on that variable somewhere
which might also be responsible for the problems with nVidia on
Linux. TODO Remove the dependency
By specifying `COMMAND openshot-test` for the custom target,
the path to the compiled executable is automatically used
and the openshot-test target is automatically made a dependency.
* Refactor of Coorindate and Keyframe optimized for performance (much faster than previously). Also refactored FrameMapper to not use a Keyframe, and to only process frame mapping when needed... speeding up Json loading of project files.
* Fixing FrameMapper linear calculation to match existing Keyframe calculation
* Fixing Keyframe to pass original unit tests, and correctly calculate the Keyframe repeat fractions and deltas.
* Small refactor of time mapped logic in Clip.cpp
* Search for libresvg.so in RESVGDIR also
This means that RESVGDIR can be pointed to the `target/release` dir
where resvg was built, and both `libresvg.so` and `include/resvg.h` will
be found.
* ReSVG: Fix up discovery module
`find_package_handle_standard_args` is supposed to set the `_FOUND`
variable automatically (as the comment right above it says), as well as
handling things like REQUIRED, QUIETLY, etc. It should always be run at
the end of a module, for this reason.
This change removes the conditionals around the call, lets it handle
what it's meant to handle, and defines a custom failure message for
discovery that replaces the one in `src/CMakeList.txt`.
In addition, the `REQRUIRED` is removed from `tests/CMakeLists.txt`,
since it's _supposed_ to mark the module as required (which ReSVG is
not), and was only working due to the aforementioned improper
conditional wrapping of the module's cleanup.
* FindRESVG.cmake does not set RESVG_DEFINITIONS
Remove the comment that claims it does.
* Integration of libresvg SVG library (optional during build)
* Major refactor of max_width and max_height for preview optimization
* Fixed many bugs related to preview resizing, with regards to cached frames
* Updating gitlab CI to find RESVGDIR correctly for windows, and adding svgz support
* Updating cmake findresvg module to search for windows locations first, to prevent an issue on our windows builders and updating some CMake output.
* Removing folder path from resvg header, since it could be installed in different named folders. This is an attempt to fix Windows include issues.
* Making call to AV_FREE_FRAME conditional for non windows systems (because it crashes on Windows for seemingly no reason). Needs more investigation.
* tests/CMakeFiles: Use FFMpeg like src/
* Use system jsoncpp in tests, too
The tests/ build needs to use the same jsoncpp as the src/ build,
or tests in Clip_Tests.cpp can fail.
* Don't show FFMpeg version messages in tests/
Displaying the version-number messages twice seems like overkill
* FFmpeg4 support. Compile warnings fixes. Credit goes to many people, including ferdnyc, peterM, and other awesome folks!
* Adding environment checking to enable/disable omp taskwait after each video/audio frame is processed. This is experimental for some users with crashes.
* Moving `omp taskwait` to after the ProcessVideoPacket() method, since that is the only place it is useful.
* Fixing crashes on missing Clip source file, and changing FFmpeg scaling algorthm from SWS_BILINEAR to SWS_LANCZOS (for higher quality scaling)
* Update FindFFmpeg.cmake module, and updating build script. Also enabling debug builds.
* Updating experimental travis build script
* Fixed unit test for newer version of FFmpeg (audio resampling)
* Experimental travis multiple jobs
* Adding OMP schedule hint (thanks PeterM), which prevents crashes in some circumstances.
* Make python install target overridable via env variable
* Fixing audio unit tests
* Making linux builds automatic again
* Another attempt to collect python installed files as artifacts
* Changing python windows powershell syntax
* Testing new powershell syntax