Jonathan Thomas
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403c7e512e
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Fixed 2 bugs related to audio samples. Each frame can now determine it's own # of samples, due to some sample rates not being divisible evenly into some frame rates. Also, a bug was fixed that injected a bad sample into a frame's samples, when a frame received samples from multiple audio packets.
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2012-02-26 16:40:53 -06:00 |
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Jonathan Thomas
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ade29c7d68
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Fixed tons of issues related to video timebase being different than the video framerate. Also, added new properties for interlaced video, correctly detect pixel ratio, and fixed Display() to adjust for pixel ratio. Also added sample_rate to a frame, so it can playback audio at the correct rate. Refactored FFmpegReader to make most methods private, and only expose the important methods publicly.
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2011-12-11 20:42:50 -06:00 |
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Jonathan Thomas
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44ed83b25c
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Fixed bug in Display() method for audio only files (i.e. files with no images)
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2011-10-27 11:38:58 -05:00 |
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Jonathan Thomas
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bfc05d507d
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Fixed bug on Image processing, with no video or audio present. Play() and DisplayWaveform() methods now handle not having any audio samples.
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2011-10-27 11:27:44 -05:00 |
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Jonathan Thomas
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26083f27b7
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Fixed a rounding error on mapping audio samples to frames. Also adjusted the sample rate on the frame.Play() method to 48khz.
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2011-10-26 14:34:14 -05:00 |
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Jonathan Thomas
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81941041e3
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Added a DisplayWaveform method on a frame, to help debug audio issues. It uses ImageMagick to draw each channel and all samples in each channel.
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2011-10-24 17:32:26 -05:00 |
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Jonathan Thomas
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43fd6c33d0
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Some major refactoing of the FFmpegReader, to allow for audio and video packets that are out of order.
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2011-10-24 08:22:21 -05:00 |
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Jonathan Thomas
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4646aea99f
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Fixed a bug with the SDL YUV420p color conversion. Locally scoped Image was going out of scope, before I could get the colors completly out of it. Race condition.
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2011-10-11 23:20:26 -05:00 |
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Jonathan Thomas
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161e8923af
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Initial check-in of OpenShot Library
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2011-10-11 08:44:27 -05:00 |
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