Logo
Explore Help
Sign In
openshot/libopenshot
0
0
Fork 0
You've already forked libopenshot
mirror of https://github.com/OpenShot/libopenshot.git synced 2026-03-02 08:53:52 -08:00
Code Issues Packages Projects Releases Wiki Activity
45 Commits 9 Branches 27 Tags
53e16efd63a49299bd9828bc0d85dc3347feea8f
Commit Graph

33 Commits

Author SHA1 Message Date
Jonathan Thomas
26083f27b7 Fixed a rounding error on mapping audio samples to frames. Also adjusted the sample rate on the frame.Play() method to 48khz. 2011-10-26 14:34:14 -05:00
Jonathan Thomas
e4f95d8a99 Reworked the cache object to use a double sided queue, so I can iterate through it to find the smallest frame, and remove specific frames from the cache. Also, fixed some additional audio bugs, and I finally have the audio being correctly distributed between frame objects. 2011-10-26 00:34:48 -05:00
Jonathan Thomas
fa62b307c3 Fixed more audio bugs related to dividing samples between frames. 2011-10-25 17:07:51 -05:00
Jonathan Thomas
7db9136efb Fixed some bugs in the audio decoding. 2011-10-25 00:20:26 -05:00
Jonathan Thomas
81941041e3 Added a DisplayWaveform method on a frame, to help debug audio issues. It uses ImageMagick to draw each channel and all samples in each channel. 2011-10-24 17:32:26 -05:00
Jonathan Thomas
43fd6c33d0 Some major refactoing of the FFmpegReader, to allow for audio and video packets that are out of order. 2011-10-24 08:22:21 -05:00
Jonathan Thomas
1faa168fb3 Began to refactor the FFmpegReader to correctly save the audio samples with the correct frame. 2011-10-14 09:47:05 -05:00
Jonathan Thomas
161e8923af Initial check-in of OpenShot Library 2011-10-11 08:44:27 -05:00
First Previous 1 2 Next Last
Powered by Gitea Page: 46ms Template: 15ms
English
English
Licenses API