- make Add/Remove Effect methods thread safe
- Fix RemoveClip memory leak
- Improve performance of sorting clips by position and layer, cache some common accessors, and speed up "clip intersection" logic
- Don't resize audio container in loop - do it once
- Large refactor of looping through clips and finding top clip
- Protect ClearAllCache from empty Readers, prevent crash
- Expanded unit tests to include RemoveEffect, and test many of the changes in the commit.
- Added new Frame::ReverseAudio() helper method - for time keyframe support playing backwards audio
- Fixed math rounding error on time keyframe Resampler, to use the rounded source samples value
- Removed some unused args and Frame audio methods
- Reset FrameMapper resample context when non-adjacent frames are requested
- Correctly reverse Frame audio if a time keyframe is present, and reversing audio
- Rewrite Keyframe::IsIncreasing() function, to give accurate direction of time keyframes at any index (special logic to support first and last indexes)
- Fixed Keyframe unit tests - since logic has changed a bit
- Improved time mapping unit tests
- Replace many c-style casts with static_cast
- Added new sine.wav test file
- Refactor AudioLocation into own header
- AudioResampler now supports variable channels
- Adding cache back to Clips - to prevent the cost of multiple calls for the same GetFrame() frame, used in time-remapping
- Large refactor of Clip::GetFrame, to prevent multiple code paths, and much improved time-remapping
- Clip's time keyframe now supports Bezier and sub-frame precision - to you can curve audio speed using any curve shape
- Fixing # of audio samples on Clip frame's, based on timeline position (to predictably divide samples per frame)
- New Clip unit tests for time remapping and resampling audio, and reversing audio
- New Frame::GetAudioSamples arg, to allow for reversing the direction of audio samples
- Fix bug in Frame::AddAudioSilence() to correctly cache the # of audio samples
- FrameMapper clean up resample context (when changing frame rate)
- FrameMapper refactor to optimize # of calls to Reader()::GetFrame(), since calls to Clip::GetFrame are quite expensive
- Removing RepeatingFraction functionality from Keyframe object (since it was a bad implementation detail from our previous time remapping)
- Making Keyframe GetDelta method a float, and no longer an int - to allow for more precision on time remapping
- Large amount of white space fixing (to make things consistent)
- Bug fix for clip, to delete a new Reader, regardless of how it was set (correctly track allocated readers, and ignore FrameMappers pointed to existing allocated reader)
- Bug fix for timeline to correctly wrap Reader with FrameMapper
- Refactor sorting of clips & effects, and only sort these arrays when the arrays change (instead of each call to GetFrame)
- Cache max timeline duration, and make Timeline::GetMaxTime() thread safe
- New multi-threaded unit tests, which are designed to verify no seg faults on multi-threaded calls to Timeline::GetFrame(), Timeline::AddClip(), and Timeline::RemoveClip()
- New public Timeline::SortTimeline() method which is called by child Clips automatically, when certain properties are changed