Jonathan Thomas
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e135eb5738
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Changed license to LGPLv3 for all libopenshot code.
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2014-07-11 16:52:14 -05:00 |
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Jonathan Thomas
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5010f6252a
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Replaced all copyright and licensing to reflect AGPLv3 license. Also, added a bad ass version header, which is now integrated into CMake as well. A single place to indicate version and ABI/API compatibility.
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2014-03-29 18:49:22 -05:00 |
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Jonathan Thomas
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f25f342825
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Completed timeline class Json methods, with all child properties... and refactored many unneeded properties away.
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2014-01-05 22:37:11 -06:00 |
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Jonathan Thomas
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97a4f903c2
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Added copyright and licensing to the rest of the source code in libopenshot, including the CMake build scripts, the SWIG configuration file, and even updated copyright in the README files. All files are now correctly attributed and protected now.
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2013-09-12 23:41:49 -05:00 |
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Jonathan Thomas
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1466ac535b
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Changes made to the live greenscreen display at SCALE 11X.
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2013-06-06 23:15:01 -05:00 |
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Jonathan Thomas
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aa09fdc69b
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Fixed many, many blackmagic bugs, and have a pretty good demo built.
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2013-02-15 00:23:55 -06:00 |
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Jonathan Thomas
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c07b97d52a
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Experimenting with image sequence performance (using Tif images)
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2013-02-13 02:46:55 -06:00 |
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Jonathan Thomas
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40e6f7da50
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Fixed a HDMI color issue, where the numbers were too big (needed /255), which fixed all my alpha animation (i.e. fading) issues with HDMI.
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2013-02-12 03:16:16 -06:00 |
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Jonathan Thomas
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efc1ad47fe
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Added an OpenShot logo to the bottom of the screen (layer 4)
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2013-02-12 02:56:59 -06:00 |
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Jonathan Thomas
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ca09838b0f
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Optimized the compositing of simple layers (with no transformation), by not resizing it's canvas to match the timeline. Also, improved the Decklink reader to wait for the frame to become available (if it's in the future), and to jump ahead on the timeline if it gets behind. Blackmagic program can now composite 4 layers in real time.
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2013-02-12 02:42:18 -06:00 |
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Jonathan Thomas
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cc32bbf38a
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Made decklinkOutput keep scheduling the last successfull frame, if the queue runs out. Also, made the timeline multi-threaded, and improved the DecklinkInput.cpp to keep frames in order, by returning the correct frame based on the number.
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2013-02-12 01:28:48 -06:00 |
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Jonathan Thomas
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0b4cd27f6b
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Tweeked some greenscreen settings
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2013-02-10 23:09:27 -06:00 |
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Jonathan Thomas
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4a4d9e2a34
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Improved the timeline compositing performance, fixed some blackmagic bugs, and finally have an actual chromakey demo working!
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2013-02-10 21:16:46 -06:00 |
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Jonathan Thomas
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2a743123ee
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Improved DecklinkReader to be multi-threaded, using the OpenShot cache object to keep things in order. Performance is very smooth on the blackmagic test executable now.
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2013-02-10 15:46:41 -06:00 |
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Jonathan Thomas
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09a02c0adf
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Adding the initial version of the decklink writer, and a fully working (full circle) blackmagic example executabe, which processes real-time HD video and output's it via HDMI.
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2013-02-10 02:19:40 -06:00 |
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Jonathan Thomas
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f04e821f0d
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Refactored blackmagic capture example into DecklinkCapture.cpp, and added it into libopenshot. Also, added a new, Main_Blackmagic.cpp example program, which invokes the DecklinkCapture.cpp class.
Also, built in a 20 frame buffer into the DecklinkCapture.cpp class, to discard old frames, to keep the memory from filling up.
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2013-02-06 02:09:21 -06:00 |
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