FeRD (Frank Dana)
c77f009038
Remove "dummy" args from ZmqLogger stragglers
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I somehow missed a few calls, in #266 .
2019-08-04 16:06:54 -04:00
FeRD (Frank Dana)
f170fdd009
Update copyright range to current year
2019-06-11 06:48:32 -04:00
FeRD (Frank Dana)
0327c2ab5c
Remove license block from documentation comment
2019-06-09 08:31:04 -04:00
Jonathan Thomas
c95db460d6
Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves.
2017-09-28 16:03:01 -05:00
Jonathan Thomas
179d091005
Moved AppendDebugMessage to ZmqLogger, and updated 100+ references to use this new function. Removed debug var from readers/writers, and moved it to ZmqLogger.Enable(true/false). This allows debug output from all classes and functions, without any duplicate code. Also added some additional debug output for video playback and audio readers.
2016-04-21 01:39:17 -05:00
Jonathan Thomas
2f8c4161df
Improved changing Reader() on the QtPlayer class, and made many thread safety improvements for the FrameMapper.GetFrame method. Also improved the destructors and Close() methods of FFmpegReader and FrameMapper. Some audio-related bug fixes also, related to audio playback.
2015-12-24 16:44:45 -06:00
Jonathan Thomas
af3ad48455
Attempting to fix a race condition when edits are being made to the timeline while frames are being cached and played back. This seems to fix the crashes for me. =)
2015-10-01 14:21:21 -05:00
Jonathan Thomas
b612f3339d
Replaced ImagMagick with QImage on almost all key methods and classes. Reprogrammed all effects and the entire rendering pipeline to use QImage and QTransforms, primarily for increases in speed and stability. libopenshot is more than 10X faster on many of the most CPU heavy tasks. This was a huge change, and still has a few minor issues relating to BlackMagick Decklink and Text rendering.... which should be resolved very soon.
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Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).
2015-06-01 00:20:14 -07:00
Jonathan Thomas
591cfbdb5a
Fixed some major issues with the frame mapper. openshot::FrameMapper is now fully multi-threaded. Fixed a bug in calculating the # of samples on a frame (to always be evenly divisible by the # of channels).
2015-03-08 21:42:53 -05:00
Jonathan Thomas
de1a30b6cb
Tons of bug fixes to the Qt Player and video playback functionality
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Improved AudioReaderSource to support pausing & fast forward
Video playback works very well now, across a large sampling of test videos
2015-02-04 23:56:43 -06:00
Jonathan Thomas
e135eb5738
Changed license to LGPLv3 for all libopenshot code.
2014-07-11 16:52:14 -05:00
Jonathan Thomas
e073ad89f5
Fixed many issues with the QtPlayer and related classes. Now the VideoRenderer can be passed through SWIG and connected to a PyQt application and handle display signals for each frame. Also, refactored some OpenMP settings into its own header.
2014-04-02 16:48:27 -05:00
Jonathan Thomas
5010f6252a
Replaced all copyright and licensing to reflect AGPLv3 license. Also, added a bad ass version header, which is now integrated into CMake as well. A single place to indicate version and ABI/API compatibility.
2014-03-29 18:49:22 -05:00
Jonathan Thomas
a77de842e4
Added pausing, rewind, fast forward, and playing (and different speeds). Still a bit buggy and experimental with fast forward and rewinding (due to seek bugs in readers).
2014-03-23 01:12:29 -05:00
Jonathan Thomas
dc05437e4f
Added estimated_frame to AudioSourceReader... which estimates what frame is being currently played.
2014-02-13 03:16:18 -06:00
Duzy Chan
54b905c56c
QtPlayer: getting frame in audio/video threads safely
2014-02-12 14:55:49 +08:00
Duzy Chan
606c3e1c6d
combine audio and video playback
2014-02-11 15:53:19 +08:00
Jonathan Thomas
1635ab06c2
Fixed bug in initialization of AudioReaderSource, and a bug in the AudioPlaybackThread which was causing the thread to prematurely end.
2014-02-10 17:16:33 -06:00
Jonathan Thomas
45b4dbea5c
Removed debug code, which was causing issues with AudioReaderSource
2014-01-31 11:27:29 -06:00
Duzy Chan
ea517194f8
still working around AudioReaderSource integration
2014-01-31 23:07:36 +08:00
Jonathan Thomas
74abf40932
Fixed bugs in new AudioReaderSource class. Also fixed a few small issues in the FFmpegReader class.
2014-01-29 00:18:40 -06:00
Jonathan Thomas
4ee7ef9b6e
Added experimental AudioBufferSource and refactored lots of audio code.
2014-01-28 17:17:38 -06:00