4 Commits

Author SHA1 Message Date
Jonathan Thomas
efedc09cd9 Initial GDExtension demo code, which can initialize a Timeline and FFmpegReader instance, print Profiles, and send an Image into Godot 4.4/4.5. This is highly experimental, and disabled by default. Requires ENABLE_GODOT=1 to build, and manually copying the gdextension and bindings/godot/*.so file into your Godot project bin. NOTE: This also required a locally compiled version of Godot and Godot-cpp. 2025-05-31 16:00:10 -05:00
Jonathan Thomas
c8899963fd Add experimental support for Java bindings for libopenshot. This generates the *.class and *.java files, and a JNI library (libopenshot-java.so) to invoke the actual C++ openshot library, and a openshotJNI.jar which contains all of these files. 2024-06-08 14:56:30 -05:00
Frank Dana
59138ea3e4 Adopt license management via Reuse project/tool (#711)
* reuse-managed license/copyright headers

reuse is a tool for compliance with the REUSE recommendations. See
<https://reuse.software/> for more information, and
<https://reuse.readthedocs.io/> for the online documentation.

* Set jsoncpp license
* Add MIT license for Decklink sources
* Explicitly license examples/
  - Add headers to source files
  - Change blanket licensing in .reuse/dep5 to only cover binary media
  - Import CC-BY-3.0 license and assign to sintel_trailer
2021-10-16 01:26:26 -04:00
FeRD (Frank Dana)
a6441d822d Reorganize source tree (headers in src/)
- src/bindings/ moves to /bindings/
- src/examples/ moves to /examples/
- Contents of include/ merged into src/ with same hierarchy
- src/Qt/demo/ moves to examples/qt-demo/
2020-10-18 05:05:29 -04:00