Turns out that when setting up to build on Windows, it's almost 35%
faster (#WhoKnew?) if we start from a clean slate and directly
install all 204 packages that make up our build environment.
(That's the total count after dependency resolution.) Using the
preinstalled MSYS2 image, we have to update all of those packages
_first_ (a slow process), before we can even start our own installs.
* reuse-managed license/copyright headers
reuse is a tool for compliance with the REUSE recommendations. See
<https://reuse.software/> for more information, and
<https://reuse.readthedocs.io/> for the online documentation.
* Set jsoncpp license
* Add MIT license for Decklink sources
* Explicitly license examples/
- Add headers to source files
- Change blanket licensing in .reuse/dep5 to only cover binary media
- Import CC-BY-3.0 license and assign to sintel_trailer
- Switch to Windows lld for linking (faster)
- Exclude generated protobuf sources from coverage
- When setting EXE, SHARED linker flags, also set MODULE
- Windows clang++ builds are disabled (libopenshot-audio breaks)
- Coverage collection is disabled on macOS and Windows (path issues)
* Remove no-longer-used cmake Modules
* Don't use OpenShot.h in ExampleHtml.cpp
When `#include`-ing the whole mess, building the file was leading
to what looked like out-of-memory errors. Replacing the monolithic
header with just the necessary ones cleared it up.
* .gitlab-ci.yml: Update for new Windows setup
* Make unit tests work under Windows
- Copying the built and depended (libopenshot-audio) DLLs into
the unit test dir before building the tests ensures that when
the test executables are run by the Catch.cmake module to
discover their contents, the executables will find the DLLs
they need in order to run.
* Gitlab-ci: Run unit tests on Windows
* Rename openshot-html-example
(The former name, openshot-html-test, was too close to the new
name format for all of our unit test executables, making things
unnecessarily confusing.)
* Rename JuceHeader.h to OpenShotAudio.h
* Github Actions: Install ALSA libs
With the switch to an EXPORTED CMake configuration for
libopenshot-audio, its dependencies become our dependencies.
Which means that CMake now correctly requires that the ALSA
libs be installed.