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Lots of experimental changes with the FFmpegReader, and caching of packets.
This commit is contained in:
105
src/Frame.cpp
105
src/Frame.cpp
@@ -10,12 +10,12 @@ using namespace std;
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using namespace openshot;
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// Constructor - blank frame (300x200 blank image, 48kHz audio silence)
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Frame::Frame() : number(1), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000)
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Frame::Frame() : number(1), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(2)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(300,200), Magick::Color("red"));
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audio = new juce::AudioSampleBuffer(2,1600);
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processing = false;
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audio = new juce::AudioSampleBuffer(channels, 1600);
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// initialize the audio samples to zero (silence)
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audio->clear();
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@@ -23,12 +23,12 @@ Frame::Frame() : number(1), image(0), audio(0), pixel_ratio(1,1), sample_rate(48
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// Constructor - image only (48kHz audio silence)
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Frame::Frame(int number, int width, int height, string color)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(2)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
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audio = new juce::AudioSampleBuffer(2,1600);
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processing = false;
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audio = new juce::AudioSampleBuffer(channels, 1600);
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// initialize the audio samples to zero (silence)
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audio->clear();
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@@ -36,12 +36,12 @@ Frame::Frame(int number, int width, int height, string color)
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// Constructor - image only from pixel array (48kHz audio silence)
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Frame::Frame(int number, int width, int height, const string map, const Magick::StorageType type, const void *pixels)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(2)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(width, height, map, type, pixels);
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audio = new juce::AudioSampleBuffer(2,1600);
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processing = false;
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audio = new juce::AudioSampleBuffer(channels, 1600);
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// initialize the audio samples to zero (silence)
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audio->clear();
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@@ -49,12 +49,12 @@ Frame::Frame(int number, int width, int height, const string map, const Magick::
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// Constructor - audio only (300x200 blank image)
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Frame::Frame(int number, int samples, int channels) :
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number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000)
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number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(channels)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(300, 200), Magick::Color("white"));
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audio = new juce::AudioSampleBuffer(channels, samples);
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processing = false;
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// initialize the audio samples to zero (silence)
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audio->clear();
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@@ -62,12 +62,12 @@ Frame::Frame(int number, int samples, int channels) :
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// Constructor - image & audio
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Frame::Frame(int number, int width, int height, string color, int samples, int channels)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(channels)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
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audio = new juce::AudioSampleBuffer(channels, samples);
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processing = false;
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// initialize the audio samples to zero (silence)
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audio->clear();
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@@ -111,6 +111,9 @@ void Frame::DeepCopy(const Frame& other)
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audio = new juce::AudioSampleBuffer(*(other.audio));
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pixel_ratio = Fraction(other.pixel_ratio.num, other.pixel_ratio.den);
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sample_rate = other.sample_rate;
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channels = other.channels;
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image_complete = other.image_complete;
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channels_complete = other.channels_complete;
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}
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// Deallocate image and audio memory
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@@ -333,6 +336,82 @@ void Frame::AddAudio(int destChannel, int destStartSample, const float* source,
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audio->addFrom(destChannel, destStartSample, source, numSamples, gainToApplyToSource);
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}
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// Set if the audio has been completed loaded into the frame
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void Frame::SetAudioComplete(int channel)
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{
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// Add channel as completed
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channels_complete[channel] = true;
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}
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// Set if the image has been completed loaded into the frame
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void Frame::SetImageComplete()
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{
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image_complete = true;
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}
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// Gets whether the frame has completely loaded all it's audio data (for each channel)
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bool Frame::IsAudioReady(bool has_audio)
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{
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if (has_audio)
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{
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// Do all channels have audio loaded?
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if (channels_complete.size() == channels)
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{
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// yes, all audio is loaded
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cout << "IsAudioReady: True, count: " << channels_complete.size() << endl;
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return true;
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}
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else
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{
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// still waiting on some channel to be loaded
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cout << "IsAudioReady: False, count: " << channels_complete.size() << endl;
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return false;
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}
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}
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else
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{
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// No audio needed for this frame
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return true;
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}
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}
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// Gets whether the frame has completed loading it's image and audio data
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bool Frame::IsReady(bool has_video, bool has_audio)
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{
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if (has_video && has_audio)
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{
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// Does the frame have both audio and image data?
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if (image_complete && IsAudioReady(has_audio))
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return true;
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else
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return false;
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}
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else if (has_video)
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{
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// Does the frame have image data?
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if (image_complete)
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return true;
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else
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return false;
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}
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else if (has_audio)
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{
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// Does the frame have audio data?
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if (IsAudioReady(has_audio))
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return true;
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else
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return false;
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}
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else
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{
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// Invalid
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return false;
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}
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}
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// Play audio samples for this frame
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void Frame::Play()
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{
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