Migrating tr1 to std, adding C++11 support to build scripts, fixing crash in FFmpegReader (caused by shared_ptr, buffer, and last_video_frame corruption). Much improved stability with this change. Thanks to Craig and Peter for the help!

This commit is contained in:
Jonathan Thomas
2017-08-20 17:37:39 -05:00
parent 564664737a
commit f12ffe692b
84 changed files with 605 additions and 641 deletions

View File

@@ -52,7 +52,7 @@ void TextReader::Open()
if (!is_open)
{
// create image
image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(width,height), Magick::Color(background_color)));
image = std::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(width,height), Magick::Color(background_color)));
// Give image a transparent background color
image->backgroundColor(Magick::Color("none"));
@@ -143,15 +143,15 @@ void TextReader::Close()
}
// Get an openshot::Frame object for a specific frame number of this reader.
tr1::shared_ptr<Frame> TextReader::GetFrame(long int requested_frame) throw(ReaderClosed)
std::shared_ptr<Frame> TextReader::GetFrame(long int requested_frame) throw(ReaderClosed)
{
if (image)
{
// Create or get frame object
tr1::shared_ptr<Frame> image_frame(new Frame(requested_frame, image->size().width(), image->size().height(), "#000000", 0, 2));
std::shared_ptr<Frame> image_frame(new Frame(requested_frame, image->size().width(), image->size().height(), "#000000", 0, 2));
// Add Image data to frame
tr1::shared_ptr<Magick::Image> copy_image(new Magick::Image(*image.get()));
std::shared_ptr<Magick::Image> copy_image(new Magick::Image(*image.get()));
copy_image->modifyImage(); // actually copy the image data to this object
//TODO: Reimplement this with QImage
//image_frame->AddImage(copy_image);
@@ -160,7 +160,7 @@ tr1::shared_ptr<Frame> TextReader::GetFrame(long int requested_frame) throw(Read
return image_frame;
} else {
// return empty frame
tr1::shared_ptr<Frame> image_frame(new Frame(1, 640, 480, "#000000", 0, 2));
std::shared_ptr<Frame> image_frame(new Frame(1, 640, 480, "#000000", 0, 2));
// return frame object
return image_frame;